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Neural Scene Graphs for Dynamic Scenes (2011.10379v3)

Published 20 Nov 2020 in cs.CV and cs.GR

Abstract: Recent implicit neural rendering methods have demonstrated that it is possible to learn accurate view synthesis for complex scenes by predicting their volumetric density and color supervised solely by a set of RGB images. However, existing methods are restricted to learning efficient representations of static scenes that encode all scene objects into a single neural network, and lack the ability to represent dynamic scenes and decompositions into individual scene objects. In this work, we present the first neural rendering method that decomposes dynamic scenes into scene graphs. We propose a learned scene graph representation, which encodes object transformation and radiance, to efficiently render novel arrangements and views of the scene. To this end, we learn implicitly encoded scenes, combined with a jointly learned latent representation to describe objects with a single implicit function. We assess the proposed method on synthetic and real automotive data, validating that our approach learns dynamic scenes -- only by observing a video of this scene -- and allows for rendering novel photo-realistic views of novel scene compositions with unseen sets of objects at unseen poses.

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Authors (5)
  1. Julian Ost (4 papers)
  2. Fahim Mannan (11 papers)
  3. Nils Thuerey (71 papers)
  4. Julian Knodt (6 papers)
  5. Felix Heide (72 papers)
Citations (262)

Summary

Neural Scene Graphs for Dynamic Scenes: A Detailed Analysis

The paper "Neural Scene Graphs for Dynamic Scenes" presents a novel approach to neural rendering, addressing the limitations of existing techniques in representing dynamic scenes. Traditional methods such as NeRF (Neural Radiance Fields) focus on static scenes, encoding entire scene content into a single neural network with the assumption of static backgrounds and static object configurations. This methodological constraint limits their applicability in real-world scenarios where dynamic elements and interactions between objects come into play. The proposed method successfully decomposes dynamic scenes into component objects structured in a scene graph representation.

Key Contributions

  1. Scene Graph Decomposition: The authors introduce a neural rendering method that utilizes a learned scene graph framework to represent dynamic scenes. This allows for a more granular understanding and manipulation of individual scene elements, comprising static backgrounds and dynamically moving objects. The inclusion of scene graphs enables novel applications previously hindered by single-network scene representations.
  2. Implicit and Latent Encoding: Scene elements are represented as implicit functions with complementing latent codes that capture object-specific transformations and radiance information. This abstract encoding permits rendering of novel scene compositions by varying object positions, orientations, and poses within the learned graph structure.
  3. Dynamic Scene Synthesis: Empirical evaluations are performed on both synthetic and real-world automotive datasets, demonstrating that the method can learn representations of complex scenes observed through video inputs. The approach allows synthesis of photo-realistic views from novel perspectives, including configurations of unseen objects at novel poses.
  4. Efficiency in Training: The proposed scene graph allows for efficient rendering pipelines, benefiting from the hierarchical structure, optimizing the computation, and enabling feasible training times over video data. This efficiency is critical for scalability in larger datasets and future deployments.
  5. 3D Object Detection: The methodology extends beyond rendering to applications such as 3D object detection, accomplished through inverse rendering techniques, showcasing the practical implications of the scene graph's versatility in real-world vision tasks.

Results and Implications

The quantitative and qualitative results provided in the paper highlight significant improvements over existing neural rendering methods such as SRN and NeRF, particularly in handling scenes with moving or temporally varying objects. The results show superiority in metrics like PSNR, SSIM, and LPIPS, validating the robustness and accuracy of neural scene graphs in dynamic settings. Additionally, the paper illustrates applications in view synthesis and novel scene generation, demonstrating practical benefits in adaptive simulation environments.

Theoretical implications suggest that neural representations can encapsulate complex scene dynamics, moving away from static assumptions prevalent in earlier models. This transformation could spur further innovation in AI models that require understanding and rendering of dynamic environments, such as in autonomous driving, robotic perception, and mixed-reality applications.

Future Directions

The proposed work opens up intriguing avenues for exploration. Future research could delve into large-scale datasets to improve generalization and handle larger dynamic object interactions. Additionally, the potential for unsupervised training mechanisms using these graph-based renderings could foster advancements in computer vision, significantly reducing the reliance on manual annotations. In the long term, integrating global illumination models and physics-based object interactions within the scene graph framework could offer more nuanced, physically accurate simulations.

In conclusion, "Neural Scene Graphs for Dynamic Scenes" presents a transformative approach to dynamic scene representation and rendering, with broad implications for both theoretical understanding and practical application in the field of neural rendering and AI. The research marks a significant step towards more dynamic, flexible, and interpretable neural scene representations.