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Human AI interaction loop training: New approach for interactive reinforcement learning

Published 9 Mar 2020 in cs.LG, cs.AI, and stat.ML | (2003.04203v1)

Abstract: Reinforcement Learning (RL) in various decision-making tasks of machine learning provides effective results with an agent learning from a stand-alone reward function. However, it presents unique challenges with large amounts of environment states and action spaces, as well as in the determination of rewards. This complexity, coming from high dimensionality and continuousness of the environments considered herein, calls for a large number of learning trials to learn about the environment through Reinforcement Learning. Imitation Learning (IL) offers a promising solution for those challenges using a teacher. In IL, the learning process can take advantage of human-sourced assistance and/or control over the agent and environment. A human teacher and an agent learner are considered in this study. The teacher takes part in the agent training towards dealing with the environment, tackling a specific objective, and achieving a predefined goal. Within that paradigm, however, existing IL approaches have the drawback of expecting extensive demonstration information in long-horizon problems. This paper proposes a novel approach combining IL with different types of RL methods, namely state action reward state action (SARSA) and asynchronous advantage actor-critic (A3C) agents, to overcome the problems of both stand-alone systems. It is addressed how to effectively leverage the teacher feedback, be it direct binary or indirect detailed for the agent learner to learn sequential decision-making policies. The results of this study on various OpenAI Gym environments show that this algorithmic method can be incorporated with different combinations, significantly decreases both human endeavor and tedious exploration process.

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