Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Double A3C: Deep Reinforcement Learning on OpenAI Gym Games (2303.02271v1)

Published 4 Mar 2023 in cs.AI and cs.LG

Abstract: Reinforcement Learning (RL) is an area of machine learning figuring out how agents take actions in an unknown environment to maximize its rewards. Unlike classical Markov Decision Process (MDP) in which agent has full knowledge of its state, rewards, and transitional probability, reinforcement learning utilizes exploration and exploitation for the model uncertainty. Under the condition that the model usually has a large state space, a neural network (NN) can be used to correlate its input state to its output actions to maximize the agent's rewards. However, building and training an efficient neural network is challenging. Inspired by Double Q-learning and Asynchronous Advantage Actor-Critic (A3C) algorithm, we will propose and implement an improved version of Double A3C algorithm which utilizing the strength of both algorithms to play OpenAI Gym Atari 2600 games to beat its benchmarks for our project.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Yangxin Zhong (2 papers)
  2. Jiajie He (4 papers)
  3. Lingjie Kong (12 papers)
Citations (2)

Summary

We haven't generated a summary for this paper yet.