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Third-Person Imitation Learning (1703.01703v2)

Published 6 Mar 2017 in cs.LG

Abstract: Reinforcement learning (RL) makes it possible to train agents capable of achieving sophisticated goals in complex and uncertain environments. A key difficulty in reinforcement learning is specifying a reward function for the agent to optimize. Traditionally, imitation learning in RL has been used to overcome this problem. Unfortunately, hitherto imitation learning methods tend to require that demonstrations are supplied in the first-person: the agent is provided with a sequence of states and a specification of the actions that it should have taken. While powerful, this kind of imitation learning is limited by the relatively hard problem of collecting first-person demonstrations. Humans address this problem by learning from third-person demonstrations: they observe other humans perform tasks, infer the task, and accomplish the same task themselves. In this paper, we present a method for unsupervised third-person imitation learning. Here third-person refers to training an agent to correctly achieve a simple goal in a simple environment when it is provided a demonstration of a teacher achieving the same goal but from a different viewpoint; and unsupervised refers to the fact that the agent receives only these third-person demonstrations, and is not provided a correspondence between teacher states and student states. Our methods primary insight is that recent advances from domain confusion can be utilized to yield domain agnostic features which are crucial during the training process. To validate our approach, we report successful experiments on learning from third-person demonstrations in a pointmass domain, a reacher domain, and inverted pendulum.

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Authors (3)
  1. Bradly C. Stadie (11 papers)
  2. Pieter Abbeel (372 papers)
  3. Ilya Sutskever (58 papers)
Citations (228)

Summary

Overview of "Third-Person Imitation Learning"

The paper "Third-Person Imitation Learning" by Bradly C. Stadie, Pieter Abbeel, and Ilya Sutskever addresses a key challenge in reinforcement learning (RL): the dependency on first-person demonstrations for imitation learning. Current imitation learning techniques often require first-person perspectives, where an agent's state-action sequences reflect the demonstrator's optimal behavior. This approach poses a significant limitation due to the difficulty of obtaining first-person demonstrations, especially in environments where direct interaction is impractical or impossible.

In contrast, humans predominantly learn through third-person observations, a paradigm this paper seeks to implement in RL. The authors introduce an unsupervised third-person imitation learning method that allows an agent to observe a task executed by a demonstrator from a different perspective and then learn to perform the task in its environment. This approach leverages domain confusion techniques, extracting domain-agnostic features crucial for learning given only third-person demonstrations without state correspondence.

Methodology

The proposed method hinges on integrating generative adversarial networks (GANs) with RL, creating domain-invariant representations from visual inputs. The authors partition the discriminator into a feature extractor and a classifier. The feature extractor aims to produce features that are invariant to domain-specific information, such as the visual perspective, using a gradient reversal layer during training to hinder the network from encoding domain-related features.

This process is realized through a three-player game involving:

  1. Policy Optimization: The policy network aims to generate actions that project the agent's behavior to be indistinguishable from the demonstrator's actions.
  2. Discriminator Training: The discriminator learns to differentiate between expert and novice trajectories based on extracted features.
  3. Domain Confusion Maximization: An auxiliary classifier ensures that features extracted cannot reliably distinguish between observation domains, thereby promoting domain-invariance.

The method was validated across several Mujoco-based simulation environments such as pointmass, reacher, and inverted pendulum, exhibiting the successful imitation of third-person demonstrations.

Results

Experiments demonstrated that the proposed approach could learn robust policies from third-person perspectives. The algorithm effectively utilized domain-confused features to bridge the gap between disparate perspectives and contextual changes, enabling the agent to perform tasks akin to the demonstration despite the lack of first-person state-action mapping.

Implications and Future Work

This research paves the way for more practical and scalable RL applications, particularly in fields like robotics, where it empowers machines to learn from readily available third-person or narrated human demonstrations. Future work could explore more complex domains relying on this unsupervised paradigm, a direction that could see third-person imitation frameworks applied to vast data sources such as online videos or robot-human interaction logs in public spaces.

The broader implication of this work advocates for RL algorithms that are less reliant on engineered first-person data and more robust in generalized learning scenarios. As adversarial training techniques evolve, further refinement of third-person imitation methods could facilitate a substantial shift in how agents perceive and learn from their surroundings.

Overall, "Third-Person Imitation Learning" contributes significantly to the field by challenging traditional viewpoints in RL and offering a solution that mirrors natural human imitation learning processes, thus enriching the future landscape of AI research and applications.