Papers
Topics
Authors
Recent
Search
2000 character limit reached

Behavior of Self-Motivated Agents in Complex Networks

Published 13 Apr 2016 in cs.MA, cs.GT, and physics.soc-ph | (1604.03747v1)

Abstract: Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change their state. However in the human society, peoples do not just follow strategies of other people, they choose their own strategy. In order to see the decision of each agent in timely basis and differentiate between network structures, we conducted multi-agent based modeling and simulation. In this paper, agent can decide its own strategy by payoff comparison and we name this agent as "Self-motivated agent". To explain the behavior of self-motivated agent, prisoner's dilemma game with cooperator, defector, loner and punisher are considered as an illustrative example. We performed simulation by differentiating participation rate, mutation rate and the degree of network, and found the special coexisting conditions.

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (2)

Collections

Sign up for free to add this paper to one or more collections.