Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
158 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

A Novel Implementation of QuickHull Algorithm on the GPU (1501.04706v3)

Published 20 Jan 2015 in cs.CG and cs.GR

Abstract: We present a novel GPU-accelerated implementation of the QuickHull algorihtm for calculating convex hulls of planar point sets. We also describe a practical solution to demonstrate how to efficiently implement a typical Divide-and-Conquer algorithm on the GPU. We highly utilize the parallel primitives provided by the library Thrust such as the parallel segmented scan for better efficiency and simplicity. To evaluate the performance of our implementation, we carry out four groups of experimental tests using two groups of point sets in two modes on the GPU K20c. Experimental results indicate that: our implementation can achieve the speedups of up to 10.98x over the state-of-art CPU-based convex hull implementation Qhull [16]. In addition, our implementation can find the convex hull of 20M points in about 0.2 seconds.

Citations (8)

Summary

We haven't generated a summary for this paper yet.