VBD Formulation for Impulse-Based Collisions
Develop a method to handle impulse-based collisions within the Vertex Block Descent (VBD) framework, integrating an impulse-based collision model in the sense of Mirtich (1996) into VBD's optimization-based time stepping.
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Note that since our collision formulation is based on penetration potential, it corresponds to penalty forces. We leave the exploration of handling impulse-based collisions [Mirtich 1996] with VBD to future work.
— Vertex Block Descent
(2403.06321 - Chen et al., 10 Mar 2024) in Section 6.2 (Rigid Body Simulation), page 14