Skill-based difficulty adaptation for random game plot generation
Develop an algorithm that assesses a player's skill level and, based on this assessment, generates a random game plot (puzzle graph) with a suitable difficulty level using the procedural graph-grammar approach described in the paper.
References
It also remains to be seen whether an algorithm can be developed to assess a players skills and accordingly generate a random game plot with a suitable difficulty level.
— On Graph Grammars and Games
(2403.07607 - Vijayakumar et al., 12 Mar 2024) in Conclusion (Section \ref{con})