Simultaneously achieving real-time latency and long-term geometric consistency in interactive world models
Determine whether and how to construct an interactive world modeling system for autoregressive streaming video generation that simultaneously achieves low latency sufficient for real-time user interaction and high long-term geometric consistency such that scenes remain coherent upon revisiting previously observed locations.
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References
As summarized in Table~\ref{tab:compare_related_works}, the simultaneous achievement of both low latency and high consistency remains an open problem.
— WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
(2512.14614 - Sun et al., 16 Dec 2025) in Section 1 (Introduction), paragraph discussing Table 1