Reward function specification for real-world reinforcement learning
Determine how to specify reward functions in reinforcement learning that reliably induce desired behavior across the full range of operating conditions encountered in real-world physical deployments of embodied agents.
References
Specifying a reward function that produces the desired behavior across the full range of operating conditions encountered in physical deployment is notoriously difficult and remains an open problem.
Open questions, blocked on further training runs. Left for future compute: the paired video-branch score of Sec.~\ref{sec:asym}; a systematic search for regimes where Flow-DPO hurts beyond the blind-margin finding above, in particular reward hacking on $\Phi$ that would only surface in closed loop; why $\beta$ did not behave as a lever once gradient-norm clipping was in place; the effect of the vision--language screen of Sec.~\ref{sec:screening}; and the scaling curves of Sec.~\ref{sec:unbounded} relating data-engine size to closed-loop success.