Reliable grasp proposal generation for thin objects in EdgeGraspNet
Develop a reliable grasp-proposal strategy for EdgeGraspNet on thin objects that avoids dependence on directly modifying point-cloud normals or changing the method’s central assumption that grasps are parameterized by contact normals.
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EdgeGraspNet exhibits a particularly clear proposal-generation failure on pliers and screwdrivers, where it achieves 0.0\% success and 0.0\% scene-clear rate. On these thin objects, it rarely proposes any collision-free grasps, and the few valid proposals fail. We attribute this failure mode to its contact-normal-based grasp-candidate sampling, a common strategy in current methods~\citep{icg_net,edgegraspnet,contact_graspnet}. This heuristic works well for bulky objects with clear side surfaces, but struggles on thin geometries, where side normals and sharp edges are difficult to recover from depth. Our model avoids this failure mode by complementing contact-based proposals with top-down grasps, which do not require estimated normals.~\footnote{We did not anticipate this result, as we initially included top-down grasp proposals only to increase data-collection diversity. We tried to improve the performance of EdgeGraspNet by changing viewpoint, filtering the pointcloud differently, and adjusting proposals after generation. However, we could not recover reliable grasps without either modifying the pointcloud normals directly or changing EdgeGraspNet's central assumption that grasps are parameterized by contact normals.}