Perceptual Filtering and Downstream World-Model Utility
Determine how aesthetic and luminance-based perceptual filtering of synthetic Unreal Engine video data affects the dynamics learned by action-conditioned world models, including whether aggressive filtering discards useful structural diversity and whether permissive filtering retains samples that interfere with training.
References
An open question is therefore how perceptual filtering affects learned dynamics: overly aggressive filtering may discard useful structural diversity, whereas permissive filtering may retain low-quality samples that interfere with training. Establishing this relationship requires controlled downstream experiments and remains outside the scope of the present production-focused report.
— Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation
(2609.03557 - Wang et al., 3 Sep 2026) in Section 7, Limitations and Discussion, paragraph “Perceptual Quality and Downstream Utility”