Exploiting Heterogeneous Motion Data for Generalizable Interaction-to-Reaction Models
Develop learning methods that effectively exploit heterogeneous and sparse motion datasets across single-person, human–human interaction, and human–scene interaction domains to train a generalizable interaction-to-reaction motion generation model.
References
Effectively exploiting all available yet sparse and domain-specific resources remains an open problem for building a generalizable interaction-to-reaction model.
— ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data
(2604.01082 - Ye et al., 1 Apr 2026) in Section 1 (Introduction), subsection “(1) Data scarcity and heterogeneity”
Generalization to more diverse speakers and locomotion-heavy sequences also remains to be evaluated.
— DynaConTalk: Wavelet-Constrained Diffusion for Long-Form and Controllable Holistic Co-Speech 3D Motion
(2610.09846 - Zhu et al., 7 Oct 2026) in Section 5, Limitations