Establish whether undergraduate students receive authentic requirements-engineering experiences
Establish whether undergraduate computing students are provided with sufficiently deep, authentic learning experiences involving real-world stakeholders to elicit, document, verify, and deploy technological business requirements.
References
We also note that Requirements Engineering was the second-highest-rated self-efficacy construct, yet we question whether undergraduate students are truly afforded deep learning experiences that demand careful engagement with real-world stakeholders to elicit, document, verify, and deploy their technological business needs.
— Design, development, and preliminary validity and reliability evidence of the Software Engineering Self-Efficacy Scale (SESES)
(2609.29068 - Ritzhaupt et al., 24 Sep 2026) in Section 'Software Engineering Self-Efficacy', Discussion