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A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis (2311.12897v2)

Published 21 Nov 2023 in cs.GR

Abstract: 3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per timestep, requiring a large amount of memory and at least a dozen observations per timestep. To address these limitations, we present a compact dynamic 3D Gaussian representation that models positions and rotations as functions of time with a few parameter approximations while keeping other properties of 3DGS including scale, color and opacity invariant. Our method can dramatically reduce memory usage and relax a strict multi-view assumption. In our experiments on monocular and multi-view scenarios, we show that our method not only matches state-of-the-art methods, often linked with slower rendering speeds, in terms of high rendering quality but also significantly surpasses them by achieving a rendering speed of $118$ frames per second (FPS) at a resolution of 1,352$\times$1,014 on a single GPU.

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Authors (3)
  1. Kai Katsumata (6 papers)
  2. Duc Minh Vo (16 papers)
  3. Hideki Nakayama (59 papers)
Citations (7)

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