Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
102 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories (2202.10057v1)

Published 21 Feb 2022 in cs.LG and cs.AI

Abstract: This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines curiosity and imitation learning to train agents to methodically explore in the proximity of known trajectories derived from expert demonstrations. We show how CCPT can explore complex environments, discover gameplay issues and design oversights in the process, and recognize and highlight them directly to game designers. We further demonstrate the effectiveness of the algorithm in a novel 3D navigation environment which reflects the complexity of modern AAA video games. Our results show a higher level of coverage and bug discovery than baselines methods, and it hence can provide a valuable tool for game designers to identify issues in game design automatically.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (5)
  1. Alessandro Sestini (20 papers)
  2. Linus Gisslén (17 papers)
  3. Joakim Bergdahl (11 papers)
  4. Konrad Tollmar (10 papers)
  5. Andrew D. Bagdanov (47 papers)
Citations (7)