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A Story of Two Streams: Reinforcement Learning Models from Human Behavior and Neuropsychiatry (1906.11286v7)

Published 21 Jun 2019 in cs.LG, cs.AI, cs.MA, q-bio.NC, and stat.ML

Abstract: Drawing an inspiration from behavioral studies of human decision making, we propose here a more general and flexible parametric framework for reinforcement learning that extends standard Q-learning to a two-stream model for processing positive and negative rewards, and allows to incorporate a wide range of reward-processing biases -- an important component of human decision making which can help us better understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems, as well as various neuropsychiatric conditions associated with disruptions in normal reward processing. From the computational perspective, we observe that the proposed Split-QL model and its clinically inspired variants consistently outperform standard Q-Learning and SARSA methods, as well as recently proposed Double Q-Learning approaches, on simulated tasks with particular reward distributions, a real-world dataset capturing human decision-making in gambling tasks, and the Pac-Man game in a lifelong learning setting across different reward stationarities.

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Authors (5)
  1. Baihan Lin (36 papers)
  2. Guillermo Cecchi (29 papers)
  3. Djallel Bouneffouf (73 papers)
  4. Jenna Reinen (4 papers)
  5. Irina Rish (85 papers)
Citations (34)