Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
184 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Application of Self-Play Reinforcement Learning to a Four-Player Game of Imperfect Information (1808.10442v1)

Published 30 Aug 2018 in cs.LG, cs.AI, and stat.ML

Abstract: We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an initial starting hand of 13 cards). As such it poses a challenge for many current reinforcement learning methods. We then use the recently proposed "Proximal Policy Optimization" algorithm to train a deep neural network to play the game, purely learning via self-play, and find that it is able to reach a level which outperforms amateur human players after only a relatively short amount of training time and without needing to search a tree of future game states.

Citations (12)

Summary

We haven't generated a summary for this paper yet.