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Zero-Shot Sim-to-Real Transfer

Updated 7 July 2026
  • The paper introduces an actuator reality shaping approach that modifies physical actuator behavior to match idealized simulation dynamics.
  • Zero-shot sim-to-real strategy is defined by transferring models trained in simulation to real hardware without task-level fine-tuning, focusing on dominant mismatch channels.
  • Robustness is achieved through techniques like domain randomization, adversarial perturbation, and invariant visual representations to handle varied real-world discrepancies.

Zero-shot sim-to-real strategy denotes a family of transfer procedures in which a model trained entirely, or predominantly, in simulation is deployed on physical hardware without task-level fine-tuning, additional real-world reinforcement learning, or deployment-time learned actuator models. The persistent obstacle is the “reality gap”: discrepancies between simulated and physical actuation, sensing, contact, appearance, and environment dynamics. In "Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning" (Yamamori et al., 2 Jul 2026), this problem is recast as actuator-interface design: instead of modifying the simulator to match the real world, the method shapes the closed-loop behavior of physical actuators to match the idealized second-order reference dynamics used in simulation. Across adjacent work, zero-shot transfer is also pursued through geometry-based latent representations, photorealistic or structure-guided visual adaptation, domain randomization, adversarial perturbation, residual correction, and hierarchical local control (Puang et al., 2020, Miao et al., 4 Mar 2025, Kim et al., 17 Jun 2026).

1. Problem setting and sources of the reality gap

A zero-shot sim-to-real pipeline is typically defined by a fixed deployment constraint: the policy, perception stack, or controller is trained in simulation and then used directly on real hardware. What differs across the literature is the mechanism chosen to make the simulation-trained artifact valid in reality. In actuator-dominated systems, the dominant gap can be the discrepancy between the ideal actuator dynamics assumed during policy training and the nonlinear, hardware-dependent behavior of physical motors. In contact-rich dexterous manipulation, the gap additionally includes tactile sensing, torque estimation, backlash, torque-speed saturation, and drive efficiency. In visual servoing and perception tasks, the gap can be dominated by rendering fidelity, illumination, camera calibration, sensor noise, and occlusion. Soft robots add high degrees of freedom and complex deformation behaviors; sonar and aerial systems add modality-specific artifacts such as terrain clutter, gate visibility loss, and motion blur (Yamamori et al., 2 Jul 2026, Dong et al., 6 Jan 2026, Yoo et al., 2023, Sethuraman et al., 2023, Miao et al., 4 Mar 2025).

This diversity makes “zero-shot sim-to-real strategy” a category rather than a single algorithm. Some strategies reduce the gap by modifying simulation; some standardize the real interface; some choose a representation that is intrinsically more invariant across domains; and some make the learned policy robust to a family of mismatches. A plausible implication is that the choice of zero-shot strategy is most effective when it targets the dominant mismatch channel rather than treating “sim-to-real” as a purely visual problem.

2. Actuator reality shaping as a control-theoretic strategy

The actuator reality shaping formulation begins from the actuator model used during policy training. Each revolute joint is modeled in simulation as a second-order under-damped spring–mass–damper,

Isimθ¨(t)=Kp(θˉ(t)θ(t))Dθ˙(t)+fext(t),I_{\mathrm{sim}}\ddot{\theta}(t)=K_p(\bar{\theta}(t)-\theta(t))-D\dot{\theta}(t)+f_{\mathrm{ext}}(t),

with reference transfer function

Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},

where ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}} and ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p}). Policies are optimized assuming every joint behaves exactly like Gref(s)G_{\mathrm{ref}}(s) (Yamamori et al., 2 Jul 2026).

On hardware, the motor and gearbox are modeled as

Preal(s)=1Jreals2+dreals,P_{\mathrm{real}}(s)=\frac{1}{J_{\mathrm{real}}s^2+d_{\mathrm{real}}s},

with Coulomb friction, saturation and cogging entering as a lumped disturbance τd\tau_d. The method defines the multiplicative plant mismatch

ΔP(s)=Preal(s)Psim(s)1,Psim(s)=1Isims2+Ds,\Delta P(s)=\frac{P_{\mathrm{real}}(s)}{P_{\mathrm{sim}}(s)}-1, \qquad P_{\mathrm{sim}}(s)=\frac{1}{I_{\mathrm{sim}}s^2+Ds},

and aims to make θreal(s)θref(s)=Gref(s)θˉ(s)\theta_{\mathrm{real}}(s)\approx \theta_{\mathrm{ref}}(s)=G_{\mathrm{ref}}(s)\bar{\theta}(s) despite ΔP(s)\Delta P(s) and Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},0.

The implementation is a two-degree-of-freedom feedforward–feedback controller. In compact form,

Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},1

Standard 2-DoF analysis gives

Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},2

By choosing Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},3 sufficiently high-gain, the term Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},4 and disturbance sensitivity Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},5 is small, so Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},6 (Yamamori et al., 2 Jul 2026).

The feedforward component is constructed from an inner velocity loop reference model

Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},7

and an outer position loop reference model

Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},8

so that

Gref(s)θ(s)θˉ(s)=KpIsims2+Ds+Kp=ωn2s2+2ζωns+ωn2,G_{\mathrm{ref}}(s)\coloneqq \frac{\theta(s)}{\bar{\theta}(s)} =\frac{K_p}{I_{\mathrm{sim}}s^2+Ds+K_p} =\frac{\omega_n^2}{s^2+2\zeta\omega_n s+\omega_n^2},9

Each loop uses a PID,

ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}0

with ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}1 damping transient error, ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}2 enforcing zero steady-state error against constant ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}3, and ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}4 adding phase-lead and attenuating high-frequency noise. A disturbance observer with cutoff ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}5 further estimates

ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}6

which is then subtracted from the feedforward+feedback command.

The result is a standardized actuator interface for reinforcement learning. All tuning—picking ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}7, plus the 2-DoF PID gains and ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}8—happens once, offline, from a one-shot identification of each motor’s ωn=Kp/Isim\omega_n=\sqrt{K_p/I_{\mathrm{sim}}}9, ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})0 and ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})1. No task-level rollouts are required for controller fitting. On a Dynamixel YM070 with a 99∶1 cycloidal gearbox, using a 20 deg-amplitude sine with 2.5 s period over 5 trials, 2-DoF + DOB reduced ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})2 by 96–94% and ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})3 by 99% versus baselines. On a 7-DOF arm reaching task, 2-DoF + DOB achieved a 96.5% reduction in ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})4 over Cascade, halved error versus simple PD, and 72% better than ASAP. The same drivers were then used, without any additional tuning, on a 31-DOF wheeled-legged robot climbing an unknown slope and a 22-DOF humanoid walking forward (Yamamori et al., 2 Jul 2026).

This strategy is distinct from approaches that model non-ideal actuation inside simulation. In dexterous grasping, actuator dynamics modeling is implemented by randomizing backlash, torque-speed saturation, and global drive efficiency (Dong et al., 6 Jan 2026). In soft continuum visual servoing, transfer is obtained by decoupling kinematics from mechanical particulars through an RL kinematic controller and a local controller for actuation refinement (Yang et al., 23 Apr 2025). The actuator reality shaping position is narrower and more explicit: it standardizes the physical joint so that the policy sees the same transfer function in sim and real.

3. Perception-side alignment and representation choice

A second major strategy class avoids direct pixel-level alignment and instead chooses a representation whose invariants are more stable across simulation and reality. KOVIS learns a keypoint representation from images using an autoencoder whose decoder reconstructs only geometric outputs—namely a depth buffer and a semantic mask—so that the latent must encode shape, not texture. The visual servoing network is then trained on stereo keypoint maps, with domain randomization and adversarial examples, and transfers zero-shot to grasping, peg-in-hole insertion with 4 mm clearance, and M13 screw insertion (Puang et al., 2020).

PencilNet pushes this logic further by applying a “pencil filter” that accentuates edges while normalizing away illumination. The network then predicts a unified pose tuple ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})5 from filtered single-channel images. The reported rationale is that, by working in the “edge-only” domain, the method achieves invariance to shadows, highlights, over-/under-exposure, and motion blur; no real-world images or labels are used for training (Pham et al., 2022).

Object-centric residual RL adopts yet another representation: the residual policy observes only task-relevant object poses, robot proprioception, and the current VLA action,

ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})6

This compact observation space is intended to avoid both the visual rendering gap and the privileged-state gap. The policy is trained in simulation with hierarchical uniform pose noise and dropout, then deployed zero-shot on a real Franka Research 3 robot, improving the success rate from 42% to 76% zero-shot across five manipulation tasks (Kim et al., 17 Jun 2026).

In soft robot proprioceptive sensing, the representation is a 1×256×256 binary image from an internal camera, decoded into a 3,174-point cloud. The model is trained on 6919 simulated frames and evaluated with real internal camera images. The reported zero-shot performance is a Chamfer distance of 8.85 mm and tip position error of 10.12 mm for Pattern 2, even with external perturbation, on a pneumatic soft robot with a length of 100.0 mm (Yoo et al., 2023).

A broader perception-side trend is to alter the synthetic image distribution itself. ALDM-Grasping uses an adversarially supervised, layout-to-image diffusion model to generate photorealistic renderings from segmentation layouts and text prompts, yielding 75% grasp success under plain backgrounds and 65% in complex scenarios (Li et al., 2024). SICGAN translates virtual observations into “real-synthetic” images for hybrid-domain DRL training, after which the policy is deployed directly on real industrial manipulators (Güitta-López et al., 23 Jan 2026). FalconGym constructs a photorealistic NeRF environment from track-specific real imagery, then trains a Neural Pose Estimator plus Kalman-filter fusion and a self-attention-based multi-modal controller entirely in simulation (Miao et al., 4 Mar 2025). Ontology-Guided Diffusion treats realism as a structured ontology of traits, using a GNN embedding and a symbolic planner to condition an instruction-guided diffusion model (Youssef et al., 19 Mar 2026).

These examples suggest that representation choice is often as important as simulator fidelity. Geometry-only keypoints, edge-domain filtering, object poses, and semantically structured visual edits each attempt to remove nuisance variation before policy learning.

4. Robustification in simulation: randomization, adversaries, and pessimism

A third family of zero-shot strategies keeps the simulator imperfect but trains the policy to tolerate a family of imperfections. In fruit harvesting, each episode randomizes lighting, camera extrinsics, fruit positions, the number of distractors, and, optionally, surface friction coefficients, strawberry mass, and stem stiffness. The policy is trained in a custom MuJoCo environment with dormant ratio minimization and then deployed zero-shot on a Franka Panda with a 20 Hz policy loop and 1 kHz low-level impedance (Williams et al., 13 May 2025).

In dexterous force-based grasping, simulation randomizes object mass, size, and friction, restitution, damping, PD gains, encoder noise, and 5–10 mm Gaussian noise on the camera-estimated object height, while the actuator model includes randomized backlash, torque-speed saturation, and efficiency. The stated purpose is to force the policy to adapt to a broad spectrum of DC-motor behaviors so that no single model mismatch collapses transfer (Dong et al., 6 Jan 2026).

Adversarial perturbation is a stronger variant of this idea. KOVIS augments each mini-batch with one of FGSM, iterative FGSM or least-likely FGSM, with ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})7 sampled uniformly in ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})8 and 1–5 attack iterations, to encourage the encoder to ignore subtle pixel-level artifacts (Puang et al., 2020). In autonomous driving, zero-shot transfer is framed as a zero-sum game in which an adversarial policy perturbs both state and action channels during training. The adversarially trained policy transfers zero-shot to a 1∶25 scale testbed and improves robustness relative to Gaussian noise injection (Chalaki et al., 2019).

SPiDR formalizes robustification in a constrained MDP by replacing the cost ζ=D/(2IsimKp)\zeta=D/(2\sqrt{I_{\mathrm{sim}}K_p})9 with a penalized cost

Gref(s)G_{\mathrm{ref}}(s)0

where Gref(s)G_{\mathrm{ref}}(s)1 is an ensemble-disagreement proxy for worst-case model mismatch. The method then solves a penalized CMDP and provides an informal theorem stating that, under mild Lipschitz and finite-discrepancy assumptions, the resulting policy satisfies the real-world safety constraint Gref(s)G_{\mathrm{ref}}(s)2 (As et al., 23 Sep 2025).

For RGB deformable manipulation, SimWeaver grounds its photometric augmentation in measured camera behavior. On the D435i, it reports white-pixel bias Gref(s)G_{\mathrm{ref}}(s)3, channel drift Gref(s)G_{\mathrm{ref}}(s)4 within 5 s, and residual brightness offset ~7–10 %. It then samples brightness, contrast, saturation, hue jitter, sharpness, and affine perturbations per frame. The ablation is unusually categorical: disabling photometric augmentation collapses real success to 0 % on all five tasks (Hu et al., 13 Jun 2026).

The common logic is not exact modeling but coverage. A plausible implication is that zero-shot robustness improves when the randomized variables correspond to actual deployment failure modes rather than generic stochasticity.

5. Deployment architectures and empirical operating regimes

Zero-shot strategies are frequently embedded in hierarchical deployment stacks rather than monolithic policies. In actuator reality shaping, the reinforcement learning policy outputs joint goal angles Gref(s)G_{\mathrm{ref}}(s)5 and a transparent 2-DoF + DOB driver layer enforces the desired transfer function (Yamamori et al., 2 Jul 2026). In soft continuum visual servoing, the RL policy issues kinematic commands in Gref(s)G_{\mathrm{ref}}(s)6, while a local proportional controller refines pneumatic pressures until the commanded curvature and torsion are reached (Yang et al., 23 Apr 2025). In object-centric residual RL, a frozen VLA produces the base action chunk and a TD3-trained residual policy supplies Gref(s)G_{\mathrm{ref}}(s)7, with final action Gref(s)G_{\mathrm{ref}}(s)8 (Kim et al., 17 Jun 2026). In garment reversal, the task is decomposed into Drag, Fling, and Insert & Pull, each parameterized by a small number of 2D keypoints in the overhead depth image (Yu et al., 19 Sep 2025).

Representative real-world outcomes illustrate the breadth of operating regimes rather than a single benchmark tradition.

Domain Strategy Reported real-world result
7-DOF arm reaching Actuator reality shaping 96.5% reduction in Gref(s)G_{\mathrm{ref}}(s)9 over Cascade
Dexterous in-hand rotation Tactile + torque + actuation modeling 25.1 consecutive 90° rotations before failure
Soft continuum arm visual servoing RL kinematic controller + local controller 67% success zero-shot
Quadrotor gate crossing FalconGym + NPE + Kalman + multi-modal controller 95.8% success rate, average error of just 10 cm
Deformable manipulation SimWeaver 91.30 average real-world success
VLA enhancement on FR3 Object-centric residual RL 42% to 76% zero-shot

The diversity of these results matters. Some methods target low-level tracking error, some target task success, some target robustness under clutter or distribution shift, and some target safety constraints. This makes direct cross-paper comparison difficult. Nevertheless, the empirical record shows that zero-shot transfer is no longer confined to rigid, low-contact settings: the cited literature includes grasp force tracking, in-hand rotation, soft-arm servoing, fruit harvesting from dense clusters, wheeled-legged driving over a slope, humanoid walking, quadrotor gate crossing, and deformable-object manipulation (Dong et al., 6 Jan 2026, Williams et al., 13 May 2025, Yamamori et al., 2 Jul 2026, Miao et al., 4 Mar 2025, Hu et al., 13 Jun 2026).

6. Limitations, misconceptions, and extensions

A recurrent misconception is that “zero-shot” implies the absence of all real-world preparation. The cited literature does not support that interpretation. Actuator reality shaping requires a one-shot identification of each motor’s Preal(s)=1Jreals2+dreals,P_{\mathrm{real}}(s)=\frac{1}{J_{\mathrm{real}}s^2+d_{\mathrm{real}}s},0, Preal(s)=1Jreals2+dreals,P_{\mathrm{real}}(s)=\frac{1}{J_{\mathrm{real}}s^2+d_{\mathrm{real}}s},1 and Preal(s)=1Jreals2+dreals,P_{\mathrm{real}}(s)=\frac{1}{J_{\mathrm{real}}s^2+d_{\mathrm{real}}s},2 (Yamamori et al., 2 Jul 2026). Dexterous grasping performs a one-time calibration per joint to map motor current to normalized torque (Dong et al., 6 Jan 2026). Pneumatic soft robot proprioception uses a single straight-pose calibration image and one-time CMA-ES optimization of 32 renderer parameters (Yoo et al., 2023). FalconGym is built from real camera traversals and Vicon® poses for each track (Miao et al., 4 Mar 2025). SICGAN is trained from unpaired RGB images collected from the real robot workspace without the target (Güitta-López et al., 23 Jan 2026). Zero-shot, in these examples, means no task-level fine-tuning on the target policy after simulation training, not the absence of offline calibration or real-world data collection.

Method-specific limitations are equally explicit. Actuator reality shaping assumes constant joint inertia Preal(s)=1Jreals2+dreals,P_{\mathrm{real}}(s)=\frac{1}{J_{\mathrm{real}}s^2+d_{\mathrm{real}}s},3, which is stated to be valid for high-gear-ratio actuators but less so for quasi direct-drive where link-dependent inertia matters; the paper suggests model-reference adaptive control or configuration-dependent shaping as extensions (Yamamori et al., 2 Jul 2026). The soft robot proprioception pipeline retains a residual sim-to-real gap in external-perturbation directions not explicitly modeled (Yoo et al., 2023). In FalconGym, failures in the U-turn track were traced to minor visual artifacts in that particular NeRF scene, with additional contributions from aerodynamic mismatch and offboard communication delays of ≈39 ms (Miao et al., 4 Mar 2025). In SICGAN, the blue cube sometimes fails due to no blue-channel activation during training (Güitta-López et al., 23 Jan 2026). In soft continuum visual servoing, remaining failure modes arise from near-limit actuation, unmodeled payload dynamics, and lack of depth cues (Yang et al., 23 Apr 2025).

A broader controversy concerns where alignment should occur. One line of work increases simulator realism through NeRF rendering, diffusion-based image translation, Gaussian Splatting, or ontology-guided edits (Miao et al., 4 Mar 2025, Li et al., 2024, Zhao et al., 12 Oct 2025, Youssef et al., 19 Mar 2026). Another line chooses invariant representations, such as keypoints, edge maps, or object poses (Puang et al., 2020, Pham et al., 2022, Kim et al., 17 Jun 2026). Actuator reality shaping locates alignment in the real actuator interface itself (Yamamori et al., 2 Jul 2026). This suggests that zero-shot sim-to-real is best understood not as a contest between “better simulation” and “better robustness,” but as a design decision about which interface—dynamics, observation, action, or task decomposition—can be most effectively standardized.

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