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Reversed Zeckendorf Game Analysis

Updated 9 January 2026
  • The reversed Zeckendorf game is a combinatorial game defined by reversing standard Fibonacci partition moves, ending when all tokens are in the first bin.
  • The game’s methodology employs split and combine moves that strictly decrease an index-sum monovariant, ensuring termination and enabling rigorous strategy analysis.
  • Explicit Player 1-winning families are established through strategy-stealing and parity-copycat methods, highlighting intricate combinatorial dynamics.

The reversed Zeckendorf game is a two-player combinatorial game defined by applying reversed move operations to partitions of natural numbers into Fibonacci numbers, beginning from a number’s Zeckendorf decomposition and ending when all tokens occupy the first bin. Unlike the original Zeckendorf game, which always terminates at the Zeckendorf decomposition and supports a guaranteed Player 2 win for n3n\geq3, the reversed variant manifests more nuanced win structures, including explicit Player 1-win families for certain forms of %%%%1%%%% (Batterman et al., 2023).

1. Formal Definition and Move Set

Let (F1,F2,F3,)=(1,2,3,5,8,)(F_1, F_2, F_3, \dots) = (1, 2, 3, 5, 8, \dots) denote the Fibonacci sequence with F1=1F_1 = 1, F2=2F_2 = 2. Zeckendorf’s theorem asserts that every nNn \in \mathbb{N} has a unique sum representation as i1hiFi\sum_{i\ge1} h_i F_i, with hi{0,1}h_i \in \{0,1\} such that hihi+1=0h_i h_{i+1}=0. This “bin-vector” (h1,h2,)(h_1, h_2,\dots) encodes the decomposition.

The reversed Zeckendorf game starts with this bin-vector and ends when all chips have been moved into the first bin, i.e., terminal state (n,0,0,)(n, 0, 0, \dots). Legal moves—which precisely invert the standard Zeckendorf operations—are:

  • Split move: For any i2i\ge2 with hi+11h_{i+1}\ge1, replace one Fi+1F_{i+1} with Fi+Fi1F_i + F_{i-1}; i.e., (hi1,hi,hi+1)(hi1+1,hi+1,hi+11)(h_{i-1}, h_i, h_{i+1}) \mapsto (h_{i-1}+1, h_i+1, h_{i+1}-1). For i=1i=1, F22F1F_2 \mapsto 2F_1.
  • Combine move: For any i3i\ge3 with hi21h_{i-2}\ge1 and hi+11h_{i+1}\ge1, combine Fi+1+Fi22FiF_{i+1} + F_{i-2} \mapsto 2F_{i}; i.e., (hi2,hi,hi+1)(hi21,hi+2,hi+11)(h_{i-2}, h_i, h_{i+1}) \mapsto (h_{i-2} -1, h_i+2, h_{i+1}-1). For i=2i=2, F3+F12F2F_3 + F_1 \mapsto 2F_2.

Every move conserves nn, and each action strictly decreases the total index-sum I=iihiI = \sum_i i h_i, enforcing guaranteed termination.

2. Termination Properties and Monovariants

The reversed Zeckendorf game is always terminating; no infinite play is possible. The monovariant I=iihiI = \sum_i i h_i strictly decreases after each move. The unique terminal state is (n,0,0,)(n, 0, 0, \dots), with all tokens in bin 1. This terminating behavior structurally contrasts with the endpoint characterization of the original, “forward” game, which concludes at a Zeckendorf decomposition (Batterman et al., 2023).

3. Winning Strategy for n=Fi+1+Fi2n=F_{i+1}+F_{i-2} and Parity Analysis

A central result is the explicit Player 1-winning strategy for positions where n=Fi+1+Fi2n = F_{i+1} + F_{i-2}. Two proofs are outlined:

  • Strategy-stealing argument: Any assumed winning strategy for Player 2 from the start position (0,,0,1,0,,1,0,)(0,\dots,0,1,0,\dots,1,0,\dots) (one Fi+1F_{i+1} and one Fi2F_{i-2}) can be co-opted by Player 1 using the available moves—either a Combine yielding 2Fi2F_i or a Split creating Fi+Fi1+Fi2F_i+F_{i-1}+F_{i-2}—and by symmetry, Player 1 can force a win.
  • Constructive parity-copycat method: This hinges on the “Even-Heights Copycat” lemma. If every bin height hih_i is even, the second player can always mirror the first player's move, preserving evenness. The corollary is that positions with 2Fi2F_i (i.e., hi=2h_i=2, others zero) are always second-player wins. Therefore, Player 1's initial move to 2Fi2F_i guarantees a forced win (Batterman et al., 2023).

4. Variants and Ancillary Results

Multiple variants and further outcomes are rigorously classified:

  • Game-length extremes: The shortest possible game is nZ(n)n-Z(n), where Z(n)Z(n) is the number of terms in the Zeckendorf decomposition. The longest length is bounded by ϕ2nZI(n)2Z(n)+ϕ1\lfloor \phi^2 n - Z_I(n) - 2Z(n) + \phi - 1 \rfloor, with ZI(n)=jjZ_I(n) = \sum_{j}j over Zeckendorf terms.
  • Random-play statistics: Game lengths are equidistributed modulo ZZ for any Z1Z\ge1 in both reversed and forward games.
  • Alternative starting partitions: Starting with arbitrary bin configurations (a,b,c)(a,b,c) for F1,F2,F3F_1,F_2,F_3, win/loss outcomes can be classified via parity and the relations between aa and cc (see Theorem 4.1). Proofs proceed via case-by-case parity induction and forced replies.

A two-phase variant, the “Build-Up 1–2–3 Game,” first partitions nn as a sum of 1’s, 2’s, and 3’s with subsequent reversed play. The outcome is: nn odd     \implies Player 1 wins; nn even (n4n\neq4)     \implies Player 2 wins.

5. Illustrative Examples

Concrete small-nn instances clarify mechanics and typical outcomes:

nn Zeckendorf Start Bins First Move(s) Outcome
2 (2,0,0,)(2,0,0,\dots) F22F1F_2 \mapsto 2 F_1 Player 2 win
5 (F4+F2F_4+F_2) (0,1,0,1)(0,1,0,1) Combine F4+F22F3F_4+F_2\to2F_3 Player 2 win
11 (F6+F3F_6+F_3) (0,1,0,0,1)(0,1,0,0,1) Combine F6+F32F5F_6+F_3\to2F_5 Player 1 win

These cases illustrate the reversal of “forward” Zeckendorf strategy logic and the emergence of forced wins dependent on parity structure and form of nn (Batterman et al., 2023).

6. Computational Complexity, Broader Implications, and Open Problems

Enumeration of outcomes for all n129n \leq 129 via breadth-first search reveals exponential growth of potential game states, roughly exp(O(n))\exp(O(\sqrt n)). Current numerics indicate the proportion of Player 1-wins for nNn \leq N appears to approach 1/φ0.6181/\varphi \approx 0.618.

Open directions include:

  • Constructing infinite families of Player 2-win positions.
  • Exploring reversed variants in other impartial games (such as Chomp).
  • Investigating “stagnant 1” variants, where moves involving F1F_1 are disallowed.
  • Seeking direct correspondence between forward and reverse game strategies; notably, the conjecture that the challenge of designing constructive strategies for the forward game mirrors the nontriviality of win/loss patterns in the reversed game.

A plausible implication is that the complexity and richness of the reversed Zeckendorf game offer pathways to deeper combinatorial and algorithmic investigations in the context of Fibonacci number partition games (Batterman et al., 2023).

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