Parallel Mechanisms in Integrated Systems
- Parallel mechanisms are computational processes that operate concurrently to achieve synchronized outcomes in complex systems.
- They coordinate multiple systems—software and hardware alike—through protocols like OSC and MQTT for real-time integration.
- These mechanisms drive innovations in AI, neural signal mapping, and multisensory installations, enhancing interactive experiences.
Below is a structured, in-depth account of “Simulacra Naturae” organized into eight sections. Wherever appropriate, we include the key equations in LaTeX, describe system diagrams, and tabulate major mappings.
- High-Level Overview
- Concept – Simulacra Naturae is a multisensory media installation that re-materializes 131-channel brain-organoid spike data as an inhabitable ecosystem. Rather than “visualizing” neural time-series in a screen plot, it treats organoid rhythms as co-creative forces that drive:
- an artificial-life environmental projection (termites, slime molds, boids),
- a 16.2-channel spatial soundscape,
- solenoid-struck ceramic vessels,
- fiber-optic lighting from LED matrices,
- a forest of live tropical plants on mulch and moss.
- Goals –
- To explore nonhuman agency and collective care through hybrid biological–computational processes.
- To demonstrate real-time coupling of high-density neural data with GPU-accelerated agent-based simulations and generative AI imagery.
- To integrate living plants and crafted clay artifacts as active “actants” in an emergent, multi-modal habitat.
Key Contributions –
- A real-time pipeline mapping 131 organoid channels onto ~50 million agents across three behavioral models (stigmergic termites, Physarum foragers, Reynolds boids) plus AI diffusion visuals.
- A cyber-physical sound system with 27 solenoids striking morphogenic ceramic vessels in synchrony with “backbone” neurons.
- A synchronized software/hardware architecture (TouchDesigner, Unity, Processing, Max/MSP, OSC, MQTT, NDI) achieving frame-accurate timing across visuals, audio, and actuation.
- A qualitative framework for “distributed creative agency,” centering ecological ethics, empathy, and relational cognition.
- Neural Signal Processing Pipeline A. Data Acquisition
- Organoids (human iPSC-derived) interfaced with CMOS MEAs sampling at 20 kHz.
- Kilosort2 spike-sorting → 131 active neuron channels; 27 “backbone” neurons selected for solenoid actuation.
B. Preprocessing and Time Scaling
- Original recording length = 3 minutes (180 k rows at 1 ms resolution).
- Playback slowed to 90 minutes (factor 30×) for human perceptibility.
- TouchDesigner master patch reads each row index and broadcasts via OSC to all subsystems.
C. Feature Extraction
- Instantaneous spike indicator for neuron at time :
- Population firing rate:
- Burst boundaries extracted as timepoints when crosses a threshold .
D. Mapping to Generative Parameters Table 1 summarizes the principal mapping functions used in audio, visuals, and swarm speed:
Table 1 – Neural→Parameter Mappings | Parameter | Definition | Mapping Function | |---------------------|--------------------------------------------|--------------------------------------------------| | Trail deposition | agent-level pheromone flag | | | Agent speed | movement velocity in slime/boid models | | | Solenoid strike | actuation amplitude | , 0 | | Tone event rate | sustained guitar density | 1 | | Grain event rate | granulation density | 2 | | Grain duration | sample‐grain length | 3 | | Flocking weights | cohesion/alignment/separation gains | 4 |
- Formal Specification of Agent-Based Simulation All digital agents run on GPU compute shaders in Unity with the following abstract state per agent (5):
- Position 6
- Velocity 7
- Orientation angle 8
- Internal pheromone deposit flag 9
A. Termite-inspired Stigmergy Model
- Environment scalar field 0 (pheromone intensity).
- Trail dynamics: 1
- Agent update per timestep: pseudocode TermiteStep(i): sense forward, left, right samples of 2 at angles 3, distance 4 if forward ≥ max(left,right) then 5 else 6 (choosing direction of stronger signal) move: 7 deposit: 8
B. Physarum-inspired Foraging Model Based on Jones (2010), each agent:
- Samples local chemo-attractant field 9 at offset sensors.
- Rotates toward highest 0, deposits a small quantity 1 upon movement.
- Field update: 2
- Key organoid modulation: sensor angle 3, sensor distance 4, speed 5 all vary linearly with 6.
C. Reynolds-Boid Flocking Model Agent‐to‐agent interactions for each pair 7 within radius 8: * Separation: 9 * Alignment: 0 * Cohesion: 1 Overall acceleration:
2
with each weight 3.
- Architecture of the Generative Ecosystem A. Software Stack & Data Routing (see Figure 1 interaction diagram)
- TouchDesigner (Master Clock/OSC publisher): reads organoid rows, broadcasts index 4.
- Unity (ALife projections): receives OSC 5, 6, 7. Renders termites, slime-mold, boids in real time.
- Processing (secondary visuals): receives OSC 8 for generative AI overlays.
- Second TouchDesigner (AI diffusion): ingests floorplan vectors + organoid firing positions, runs Stable Diffusion 2.1 + LoRA to generate evolving textures.
- Max/MSP (16.2 audio + solenoid control): receives OSC 9, extracts pre-encoded .wav data for population rate and burst markers, drives granular/sustain synthesis and 27 solenoids.
- Network protocols: OSC for low-latency sync, MQTT for optional remote distribution, NDI for texture streaming between machines.
B. Hardware Components
- Two desktop workstations, each with NVIDIA RTX 4090, 10 Gbps switch.
- Projection: one 4K laser floor projector; three 4K laser wall projectors (total resolution ~10,184×2,160).
- Cyber-physical:
- 27 solenoids embedded in clay vessels + glassware, wired to custom driver board.
- Two 16×16 RGB LED matrices driving fiber-optic bundles in hydroponic glassware.
- Environment: hydroponic planters, living tropical plants (Monstera deliciosa, Alocasia, Strelitzia alba, Dracaena, etc.), mulch + artificial moss substrate.
- Role of Material Ecologies
- Spatial Layout – plant placement and visitor corridors derive from topological clusters of backbone neurons (Figure 2 spatial arrangement).
- Living Plants – large-leaf and bamboo species provide olfactory, tactile, and humidity feedback; they inhabit zones mapped from neural firing neighborhoods.
- Clay Artifacts – vessels shaped by a rule-based differential-growth algorithm in Grasshopper/Rhino (Python), printed on Potterbot clay printer; post-fired, each has unique resonance profile.
- Integration – solenoid strikes excite vessel resonances that vary with form, thickness, humidity; fiber optics animate plant edges, blending living and cybernetic.
- Emergent Dynamics & Co-Creative Interplay
- Case Study A (Min 00:15): a burst event cluster (0) rapidly increases slime-mold sensor angle, producing radial “sunburst” trails on floor projection; simultaneously, audio shifts via cue of burst boundary → harmonic transition in C-minor↔Phrygian textures.
- Case Study B (Min 00:45): sustained high‐frequency firing (1 Hz) drives boid alignment weight up, yielding flocking “wave” visuals wrapping around plant clusters; solenoid strike density (2) peaks and listeners report feeling “heartbeat” synchrony with visual motion.
- Quantitative Observation – cross-correlation between 3 and event density in Channel 4 of the Max/MSP patch: 4, 5.
- Emergent Phenomena – visitors describe “morphogenic breathing” as the space expands/contracts in audio amplitude and light intensity, illustrating how co-evolutionary feedback between neurons, agents, and matter produces perception of agency in the nonhuman.
- System Diagrams, Tables & Key Equations
- Figure 2 (Spatial Arrangement) – planar regions correspond to firing clusters.
- Figure 1 (Interaction Diagram) – TouchDesigner ↔ Unity/Processing ↔ Max/MSP ↔ hardware.
- Table 1 (Mapping Functions) above.
- Key field equations for pheromone/chemoattractant and boid forces appear in Section 3.
- Ethical, Ecological & Experiential Dimensions
- Decentralizing Agency – by granting organoid rhythms equal participation in generative processes, the installation challenges anthropocentric authorship.
- Collective Care – relational cognition frameworks (Latour ANT, Haraway kin-making, Sheldrake’s entangled life) underpin a design that centers attentiveness, mutual shaping, and multispecies empathy.
- Ecology of Materials – living plants and clay vessels are not mere props but active responders with their own “agencies,” foregrounding material vitality (Ingold, Bennett).
- Experiential Impact – visitors inhabit a “soft machine” in which sight, sound, touch, and scent are modulated by neural patterns, provoking reflection on the boundaries between mind, matter, and environment.
- Future Ethical Pathways – authors propose live organoid integration and optional participatory controls for audiences, preserving endogenous neural dynamics while enhancing legibility and care.
In sum, Simulacra Naturae weaves together high-density neural data, artificial-life simulations, generative AI imagery, spatialized audio, responsive ceramics, and living botanicals into a singular eco-computational environment—one that materializes cognition as a shared, co-creative, and ethically fraught process.