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Geometric Ray Modeling in 3D Rendering & Optics

Updated 6 July 2026
  • Geometric Ray Modeling (GRM) is a methodological principle that treats rays as primary geometric primitives to explicitly encode intersections, occlusion, and transport for accurate scene reconstruction.
  • GRM is applied across neural rendering, layered reconstruction, LiDAR simulation, and optical modeling, using parameterized ray equations and geodesic formulations to resolve volumetric ambiguities.
  • By imposing ray-wise structure, GRM improves pose estimation and view synthesis while ensuring robust handling of occlusion, layered intersections, and complex light transport.

Searching arXiv for papers on "Geometric Ray Modeling" and related formulations across rendering, 3D reasoning, diffusion-based reconstruction, and gesture grounding. Geometric Ray Modeling (GRM) denotes a family of formulations in which rays are treated as the primary geometric primitive rather than as a by-product of pointwise or volumetric representations. In the cited literature, GRM is used to model scene geometry and appearance explicitly along rays for novel view synthesis, to treat 3D geometry as the set of intersections between rays and surfaces, to represent camera poses as neural bundle rays, to encode hand pointing orientation as an explicit ray, and to describe propagation as ray or geodesic evolution in optical and Riemannian settings (Yang et al., 2023, Li et al., 25 Apr 2025, Chen et al., 28 Mar 2025, Li et al., 23 Jun 2026, Chávez-Islas et al., 21 Jun 2026, Coulon et al., 2020). Taken together, these usages suggest that GRM is less a single algorithm than a recurring methodological principle: sequential structure, occlusion ordering, visibility, intersections, and transport are imposed directly in ray space.

1. Foundational formulations and geometric primitives

A central GRM construction is the parameterized ray. In neural rendering, a camera ray is written as r(t)=o+tdr(t)=o+t d, and standard NeRF rendering computes pixel color by integrating density σ\sigma and color cc along that ray, with

C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).

In single-view layered reconstruction, LaRI adopts the pinhole camera model with dcK1p~d_c\propto K^{-1}\tilde p, dw=Rdcd_w=R d_c, ow=Rto_w=-R^\top t, and world-space ray rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w, while in camera coordinates the ray is rc(τ)=τdcr_c(\tau)=\tau d_c (Yang et al., 2023, Li et al., 25 Apr 2025).

Optics-oriented GRM uses the same primitive in a different parameterization. In freeform gradient-index media, rays are space curves r(s)\mathbf r(s) parameterized by arc length σ\sigma0, governed by the eikonal relations

σ\sigma1

In the Riemannian formulation of ray-marching in the eight Thurston geometries, rays are geodesics σ\sigma2 satisfying

σ\sigma3

and in the geometrical theory of diffracted rays they are geodesics of an optical metric induced by refractive index or potential (Chávez-Islas et al., 21 Jun 2026, Coulon et al., 2020, Micheli et al., 2013).

These formulations share a common structural move. GRM makes the ordered samples or intersections along a ray explicit, so that ambiguities that are diffuse in volumetric or token-based models can be constrained as ray-wise selection, layered validity, geometric consistency, or transport along a geodesic. This interpretation is explicit in CeRF, LaRI, GCRayDiffusion, and VistaRef, even though the domains differ substantially (Yang et al., 2023, Li et al., 25 Apr 2025, Chen et al., 28 Mar 2025, Li et al., 23 Jun 2026).

2. Ray-structured neural rendering and geometric disambiguation

In novel view synthesis, GRM is used to address the underconstrained nature of volumetric rendering. CeRF identifies a “geometric ambiguity” in standard NeRF: many different σ\sigma4 profiles can produce similar accumulated transmittance σ\sigma5 and hence nearly identical colors, while light-field models can explain a ray’s color equally well by a point on the true surface σ\sigma6 and a nearby off-surface point σ\sigma7 when a limited set of viewpoints produces indistinguishable observations (Yang et al., 2023).

CeRF operationalizes GRM by modeling the derivative of outgoing radiance along a ray, σ\sigma8, rather than σ\sigma9 directly. The reconstruction relation is

cc0

The physical intuition stated in the paper is that along a ray passing through empty space, radiance is constant until the first surface interaction, so the derivative along cc1 is sparse and concentrated near surface intersections. CeRF approximates this sparsity with

cc2

and in the discrete setting writes

cc3

where cc4 approximates a Dirac delta at the true intersection sample(s) (Yang et al., 2023).

The architecture is explicitly ray-structured. The Convolutional Ray Feature Extractor cc5 is a U-shaped 1D CNN over the ordered sample sequence cc6. Early cc7 convolutions act like per-sample MLPs, downsampling convolutions with kernel size cc8 and stride cc9 capture local neighborhoods and enlarge the receptive field, and upsampling with skip connections restores per-sample features. A Geometry Attribute Network C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).0 with a GRU then propagates state along the ray in sample order, imposing a causal, occlusion-aware prior in which earlier samples influence later decisions. A small MLP maps the GRU hidden state to raw geometry coefficients C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).1, and the Unique Surface Constraint

C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).2

normalizes selection weights along the ray, including an epipolar background point at infinity with raw coefficient C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).3 and background color C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).4. Final rendering uses the epipolar expectation

C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).5

This replaces NeRF’s C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).6 integral with a learned, ray-structured selection-and-sum (Yang et al., 2023).

Training combines photometric loss over coarse and fine rays with Empty Space Regularization,

C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).7

with C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).8 for the coarse stage and C(r)=tntfT(t)σ(t)c(t)dt,T(t)=exp ⁣(tntσ(s)ds).C(r)=\int_{t_n}^{t_f} T(t)\sigma(t)c(t)\,dt,\qquad T(t)=\exp\!\left(-\int_{t_n}^{t}\sigma(s)\,ds\right).9 for the fine stage, Adam with learning-rate annealing from dcK1p~d_c\propto K^{-1}\tilde p0 to dcK1p~d_c\propto K^{-1}\tilde p1, batch size dcK1p~d_c\propto K^{-1}\tilde p2, and dcK1p~d_c\propto K^{-1}\tilde p3k iterations on dcK1p~d_c\propto K^{-1}\tilde p4 RTX 3080 Ti. On Blender, CeRF reports dcK1p~d_c\propto K^{-1}\tilde p5 in PSNR/SSIM/LPIPS, compared with Ref-NeRF at dcK1p~d_c\propto K^{-1}\tilde p6 and Mip-NeRF at dcK1p~d_c\propto K^{-1}\tilde p7. On Shiny Blender, CeRF reports dcK1p~d_c\propto K^{-1}\tilde p8, ranks second overall, and outperforms NeRF baselines especially on subsurface and complex reflections such as coffee and teapot scenes (Yang et al., 2023).

The ablations are important because they isolate the GRM components. On the drums scene, removing the Convolutional Ray Feature Extractor reduces PSNR from dcK1p~d_c\propto K^{-1}\tilde p9 to dw=Rdcd_w=R d_c0, removing the GRU-based Geometry Attribute Network gives dw=Rdcd_w=R d_c1, removing the Unique Surface Constraint yields the worst result at PSNR dw=Rdcd_w=R d_c2 and LPIPS dw=Rdcd_w=R d_c3, removing the epipolar expectation gives dw=Rdcd_w=R d_c4, and removing Empty Space Regularization slightly changes metrics but hurts geometry at infinity as validated via depth visualization. The reported limitations are equally specific: specular or mirror-like BRDFs are not explicitly modeled, compute and memory footprint are higher due to conv and RNN, and performance depends on sampling and hyperparameters such as dw=Rdcd_w=R d_c5 and dw=Rdcd_w=R d_c6 (Yang et al., 2023).

3. Layered intersections, view-aligned point maps, and ray-based pose inference

LaRI instantiates GRM for single-view inference by predicting, for every image pixel, all surface intersection points along the corresponding camera ray, ordered by depth, in a compact, view-aligned form (Li et al., 25 Apr 2025). Its Layered Point Maps are

dw=Rdcd_w=R d_c7

where dw=Rdcd_w=R d_c8 is the dw=Rdcd_w=R d_c9-th ray-surface intersection in camera coordinates. Rather than enforcing ordering by an explicit ordinal loss, LaRI predicts a ray stopping index using logits ow=Rto_w=-R^\top t0 and

ow=Rto_w=-R^\top t1

with ow=Rto_w=-R^\top t2 meaning “no intersection” and ow=Rto_w=-R^\top t3 meaning layers ow=Rto_w=-R^\top t4 are valid. The derived mask

ow=Rto_w=-R^\top t5

enforces contiguous validity from first hit to stopping layer (Li et al., 25 Apr 2025).

The network uses a two-head design: a ViT-Large backbone followed by a CNN decoder for dense regression of ow=Rto_w=-R^\top t6, and a separate ViT-Large plus dense segmentation decoder for the stopping logits ow=Rto_w=-R^\top t7. Training uses scale–shift alignment,

ow=Rto_w=-R^\top t8

then a point-map loss ow=Rto_w=-R^\top t9 and a ray-stopping cross-entropy loss rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w0. The data-generation pipeline combines Objaverse v1, 3D-FRONT rooms, and ScanNet++, with Blender for photorealistic RGB rendering and PyTorch3D for ray-traced layered intersections and masks. Efficiency is a central result: the object-level model uses about rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w1M parameters and about rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w2 ms per inference, versus TRELLIS at about rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w3M parameters and about rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w4 ms (Li et al., 25 Apr 2025).

On object-level, view-aligned GT evaluation, LaRI reports rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w5, rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w6, rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w7, and rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w8, surpassing TRELLIS at rw(τ)=ow+τdwr_w(\tau)=o_w+\tau d_w9, rc(τ)=τdcr_c(\tau)=\tau d_c0, rc(τ)=τdcr_c(\tau)=\tau d_c1, and rc(τ)=τdcr_c(\tau)=\tau d_c2. On scene-level SCRREAM, LaRI reports visible-surface rc(τ)=τdcr_c(\tau)=\tau d_c3, unseen-surface rc(τ)=τdcr_c(\tau)=\tau d_c4, and overall rc(τ)=τdcr_c(\tau)=\tau d_c5, with occluded geometry recovered in one feed-forward. The cited limitations are fewer points on surfaces nearly parallel to rays and in inter-layer gaps, sensitivity to textureless regions, specular and transparent materials, and thin structures, plus deterministic underfitting for severely occluded objects when visual cues are insufficient (Li et al., 25 Apr 2025).

GCRayDiffusion applies GRM to pose-free surface reconstruction from unposed, sparse-view images by representing each camera as a set of neural bundle rays

rc(τ)=τdcr_c(\tau)=\tau d_c6

where rc(τ)=τdcr_c(\tau)=\tau d_c7 is a unit direction, rc(τ)=τdcr_c(\tau)=\tau d_c8 is a moment term, and rc(τ)=τdcr_c(\tau)=\tau d_c9 is an endpoint depth. The explicit on-surface sample is

r(s)\mathbf r(s)0

Forward diffusion on ray parameters uses

r(s)\mathbf r(s)1

and the denoiser is conditioned on image features and a global triplane-based signed distance field r(s)\mathbf r(s)2, with loss

r(s)\mathbf r(s)3

The surface regularizer is

r(s)\mathbf r(s)4

and the total objective is r(s)\mathbf r(s)5 (Chen et al., 28 Mar 2025).

This construction turns camera pose estimation into a geometry-aware diffusion problem. The reported empirical results on Objaverse include rotation accuracy r(s)\mathbf r(s)6 for image counts r(s)\mathbf r(s)7, translation accuracy r(s)\mathbf r(s)8, and surface metrics r(s)\mathbf r(s)9, σ\sigma00, σ\sigma01, and σ\sigma02. On GSO, the method reports σ\sigma03, σ\sigma04, σ\sigma05, and σ\sigma06 (Chen et al., 28 Mar 2025).

4. GRM as explicit orientation encoding in visual grounding

VistaRef uses GRM in a markedly different setting: pointing-to-object detection in natural images. Here GRM is the module that turns implicit hand pointing cues into explicit, differentiable geometric features that guide attention and feature aggregation toward the correct referent (Li et al., 23 Jun 2026). The backbone is a frozen BEiT-3 model producing visual patch features σ\sigma07 and a linguistic sequence σ\sigma08, from which text-guided visual aggregation forms

σ\sigma09

A keypoint head then predicts normalized 2D hand root and fingertip coordinates,

σ\sigma10

From these, GRM computes the displacement σ\sigma11, the length σ\sigma12, and the unit direction σ\sigma13 (Li et al., 23 Jun 2026).

The geometric descriptor is a σ\sigma14D vector

σ\sigma15

which is projected by a three-layer Ray Encoder to σ\sigma16. This feature does not use camera intrinsics, extrinsics, depth cues, Plücker coordinates, or a parametric σ\sigma17; the geometry is purely image-plane oriented. The ray embedding is fused with Local Hand Entity Modeling features via

σ\sigma18

used in cross-attention,

σ\sigma19

and injected into the final regression features

σ\sigma20

with σ\sigma21 and σ\sigma22 (Li et al., 23 Jun 2026).

Training combines the base detection loss

σ\sigma23

with the Orientation-Consistent Alignment Loss

σ\sigma24

under asymmetric supervision that disables σ\sigma25 and σ\sigma26 on negative samples. The abstract reports a σ\sigma27-point absolute gain in grounding accuracy. The module ablations show that the BEiT-3-Base baseline reports σ\sigma28 and σ\sigma29, while GRM+LHEM+Cross-Attn reaches σ\sigma30 and σ\sigma31. The reported failure modes are very long pointing distances or low hand resolution, where small pose errors are magnified into ray deviation, and cases with multiple overlapping objects, where the ray geometry can be correct but semantic discrimination remains insufficient (Li et al., 23 Jun 2026).

5. Geodesic, optical, and wave-informed ray models

In geometrical optics, GRM is the description of light propagation by ray trajectories and their interactions with media and boundaries. A recent vectorial formulation for arbitrary freeform gradient-index media models ray trajectories as a succession of local refractions on isoindicial surfaces using the vectorial form of Snell’s law together with constant optical path length stepping,

σ\sigma32

For refraction, with σ\sigma33 and σ\sigma34, the transmitted direction is

σ\sigma35

while total internal reflection uses

σ\sigma36

The method handles volume bending, refraction at external boundaries, and total internal reflection in a single vectorial framework. On the analytical benchmark of a σ\sigma37D parabolic-index cylindrical GRIN fiber with σ\sigma38, σ\sigma39, σ\sigma40, σ\sigma41, and σ\sigma42 steps, the reported transverse RMSE is σ\sigma43 and runtime is σ\sigma44 s in MATLAB R2024b on Apple M4 with σ\sigma45 GB RAM (Chávez-Islas et al., 21 Jun 2026).

The same geometric-optics viewpoint appears in step-index multimode fibers, where skew rays do not intersect the fiber axis but reflect at successive azimuths and advance axially by a constant amount. Using Geometric Algebra, the propagation law is

σ\sigma46

the reflection law is

σ\sigma47

and the result is a polygonal helical path characterized by three invariants: constant ray path distance, constant difference in axial distances, and constant difference in the azimuthal angles. The paper also rederives the generalized numerical aperture for skew rays, which reduces to the standard form for meridional rays (Ang et al., 2015).

A more general geodesic GRM appears in real-time rendering of the eight Thurston geometries and of quotient manifolds and orbifolds. There, each screen pixel defines a unit tangent vector at the camera point, which determines an arc-length parameterized geodesic σ\sigma48 through the scene. Ray-marching proceeds by stepping forward by the signed distance to the scene, and quotient spaces are handled by “teleporting” points and rays across face pairings of a fundamental domain. Lighting is adapted to non-Euclidean settings by making light intensity inversely proportional to the area density σ\sigma49 of the geodesic sphere image at distance σ\sigma50 in direction σ\sigma51 (Coulon et al., 2020).

The geometrical theory of diffracted rays extends GRM beyond classical geometrical optics by treating rays as geodesics in a Riemannian manifold with boundary. The eikonal equation

σ\sigma52

is coupled to a transport equation, and near fold caustics the Chester–Friedman–Ursell transformation yields the Airy uniform approximation

σ\sigma53

The associated Ludwig system is mixed-type—hyperbolic for σ\sigma54, parabolic at σ\sigma55, and elliptic for σ\sigma56—and complex rays in the shadow of the caustic describe evanescent waves, creeping waves, and orbiting resonances (Micheli et al., 2013).

Wave-informed GRM is also central to the σ\sigma57D Vectorial Complex Ray Model for generalized rainbow patterns of oblate drops. VCRM3D carries vectorial polarization and intrinsic wavefront curvature along each ray, so that amplitudes and phases of emergent rays are predicted through Fresnel reflection and transmission, coordinate-frame rotations, the divergence factor determined by the Gaussian curvature of the wavefront, and the focal-line phase. With about σ\sigma58 million incident rays, Debye orders σ\sigma59, and an observation grid of σ\sigma60 points over σ\sigma61 and σ\sigma62, the reported runtime is about σ\sigma63 minutes on a desktop. The simulations reproduce the skeleton, coarse, and fine structures of generalized rainbow patterns, including hyperbolic-umbilic caustics for aspect ratios such as σ\sigma64 and σ\sigma65, and an HU focus at σ\sigma66 (Duan et al., 2021).

6. Emitter-centric filtering, tomographic projection, and current directions

GRM is also used for efficient sensing and inverse problems in which rays are known a priori and geometry must be filtered or integrated relative to them. In arbitrarily dynamic LiDAR simulation, the Gajmer Ray-Casting Algorithm replaces a large set of discrete rays by emitter-centric geometric loci. For a spinning multi-channel LiDAR with emitter position σ\sigma67, spin axis σ\sigma68, channel elevations σ\sigma69, and azimuth samples σ\sigma70, each ray is

σ\sigma71

Over a full azimuth sweep, nonzero-elevation channels trace cones around σ\sigma72, while zero-elevation channels degenerate to planes. GRCA asks which rays can each triangle possibly hit, not what each ray hits, and uses cone or plane swept surfaces plus apparent-area and solid-angle bounds to filter channel eligibility and azimuth intervals before any ray-triangle test. Its overall complexity is

σ\sigma73

in contrast to BVH-style σ\sigma74 plus rebuild or refit cost. In benchmarks with σ\sigma75–σ\sigma76 simultaneous σ\sigma77-ray LiDARs, GRCA reaches up to σ\sigma78 over hardware-accelerated OptiX and σ\sigma79 over Embree without range culling; with realistic deployment ranges of σ\sigma80–σ\sigma81 m it reaches up to σ\sigma82 GPU and σ\sigma83 CPU; and in a hybrid pipeline with static BVH handling it reaches up to σ\sigma84 GPU and σ\sigma85 CPU on a scene with about σ\sigma86M triangles and about σ\sigma87M dynamic triangles (Gajmer et al., 11 May 2026).

In x-ray and CT tomography, GRM treats each detector reading as the line integral of a continuous attenuation field along a geometric ray. Under Beer–Lambert,

σ\sigma88

and with a continuous image model

σ\sigma89

the forward operator over a ray set becomes

σ\sigma90

The contribution σ\sigma91 is the exact line integral of one shifted basis function, and for directional factorizations of σ\sigma92 it becomes a closed-form convolution of scaled one-dimensional atoms. The paper develops a generalized ray-tracing implementation for arbitrary collections of lines, including splines and box-splines with overlapping support, and keeps forward and backward operators exactly adjoint in matrix-free form. In fan-beam experiments on CT lung images, degree-σ\sigma93 box-splines report the best PSNR and SSIM at each tested grid size, including σ\sigma94 dB and σ\sigma95 at σ\sigma96. On CPU at σ\sigma97, the reported forward and backward times are σ\sigma98 s and σ\sigma99 s versus ASTRA’s cc00 s and cc01 s; on GPU, ASTRA is faster, with cc02 s and cc03 s versus cc04 s and cc05 s (Haouchat et al., 26 Mar 2025).

Across these domains, the reported limitations are structurally similar even when the applications differ. CeRF reports higher compute and memory footprint due to conv and RNN, LaRI reports sensitivity to textureless regions, specular and transparent materials, and thin structures, VistaRef notes failures at very long pointing distances or low hand resolution and does not specify multi-hand handling, GCRayDiffusion remains sensitive to extremely low overlap and weak image features, and vectorial GRIN tracing remains first-order accurate and may require small cc06 for steep gradients or highly curved paths (Yang et al., 2023, Li et al., 25 Apr 2025, Li et al., 23 Jun 2026, Chen et al., 28 Mar 2025, Chávez-Islas et al., 21 Jun 2026). The future directions named in the cited works are correspondingly ray-centric: adaptive cc07 or hard first-hit constraints, transformer-based sequence models along rays, variable numbers of layers per pixel, uncertainty modeling and multi-view fusion, integration of photometric losses into ray-conditioned reconstruction, and adaptive reduction of optical path length step size near high curvature or close boundaries (Yang et al., 2023, Li et al., 25 Apr 2025, Chen et al., 28 Mar 2025, Chávez-Islas et al., 21 Jun 2026).

A plausible implication is that GRM is most useful when the dominant ambiguity is not the existence of a signal but its placement, ordering, or transport along a known family of rays. In that regime, ray-wise structure acts as an explicit inductive bias: it can turn underdetermined volumetric integration into unimodal surface selection, convert single-view inference into layered intersection prediction, regularize unposed reconstruction through endpoint-consistent ray bundles, and replace global attention with geometric orientation cues.

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