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Domatic Number Game: Strategies & Graph Bounds

Updated 8 July 2026
  • The domatic number game is a two-player graph game where players alternately color vertices aiming for each color class to form a dominating set.
  • The game introduces start-order invariants and sharper upper bounds compared to classical domatic numbers, highlighting how move order affects strategy.
  • Recent studies incorporate score variants and subgraph analyses, exposing non-monotonic behavior and offering open problems in graph domination theory.

The domatic number game is a two-player graph game built around the classical domatic number, the maximum number of pairwise disjoint dominating sets admitted by a graph. Hartnell and Rall introduced the game by fixing a palette of kk colors and letting Alice and Bob alternately color previously unchosen vertices of a graph GG; Alice wins precisely when every color class is a dominating set of GG, and Bob wins otherwise (Hartnell et al., 14 Aug 2025). The resulting game invariants depend on who moves first, and subsequent work reformulated them as domatic game numbers domg(G,A)\operatorname{dom_g}(G,A) and domg(G,B)\operatorname{dom_g}(G,B), established general lower bounds, introduced a score variant, and analyzed how the parameter behaves under subgraphs and change of first player (English et al., 13 Mar 2026).

1. Classical parameter and foundational definitions

For a finite, simple graph G=(V,E)G=(V,E), a dominating set is a set DVD\subseteq V such that every vertex in VDV\setminus D has a neighbor in DD. Equivalently, every vertex of GG is either in GG0 or adjacent to a vertex in GG1. The domatic number GG2, also denoted GG3 in later work, is the largest number GG4 such that GG5 can be partitioned into GG6 dominating sets (Hartnell et al., 14 Aug 2025).

In the formulation used by Hartnell and Rall, the partition may be treated weakly, with some parts empty for technical convenience. Formally,

GG7

A standard upper bound is

GG8

where GG9 is the minimum degree (Hartnell et al., 14 Aug 2025).

This classical invariant supplies the ambient ceiling for the game versions. Later work explicitly records

GG0

for either first player GG1 (English et al., 13 Mar 2026).

2. Game model and the two start-order invariants

The domatic game with palette size GG2 is played on a graph GG3 with colors GG4. On each turn, a player selects an uncolored vertex and assigns it one of the GG5 colors. Play continues until all vertices are colored (Hartnell et al., 14 Aug 2025).

If GG6 denotes the set of vertices receiving color GG7, then GG8 is the game induced partition. Alice’s objective is to ensure that for every color GG9 and every vertex domg(G,A)\operatorname{dom_g}(G,A)0, some vertex in the closed neighborhood domg(G,A)\operatorname{dom_g}(G,A)1 receives color domg(G,A)\operatorname{dom_g}(G,A)2. Equivalently, each color class domg(G,A)\operatorname{dom_g}(G,A)3 must be a dominating set of domg(G,A)\operatorname{dom_g}(G,A)4. Bob’s objective is to prevent this, that is, to ensure that at least one color is absent from the closed neighborhood of some vertex (Hartnell et al., 14 Aug 2025).

There are two standard start-order variants. In Hartnell and Rall’s notation,

domg(G,A)\operatorname{dom_g}(G,A)5

and

domg(G,A)\operatorname{dom_g}(G,A)6

Later work denotes the same two quantities by domg(G,A)\operatorname{dom_g}(G,A)7 and domg(G,A)\operatorname{dom_g}(G,A)8, respectively (English et al., 13 Mar 2026).

The distinction between the two invariants is substantive rather than notational. The literature treats move order as an independent parameter and develops separate bounds and examples for the two cases.

3. General bounds and extremal phenomena

Hartnell and Rall proved game-specific upper bounds sharper than the classical domatic bound. For graphs with minimum degree domg(G,A)\operatorname{dom_g}(G,A)9,

domg(G,B)\operatorname{dom_g}(G,B)0

For regular graphs of odd degree domg(G,B)\operatorname{dom_g}(G,B)1, this improves in the Alice-first game to

domg(G,B)\operatorname{dom_g}(G,B)2

They also showed that if domg(G,B)\operatorname{dom_g}(G,B)3 has a perfect matching, then domg(G,B)\operatorname{dom_g}(G,B)4 (Hartnell et al., 14 Aug 2025).

Subsequent work proved the first substantial general lower bound for the game parameter: domg(G,B)\operatorname{dom_g}(G,B)5 for any graph domg(G,B)\operatorname{dom_g}(G,B)6 of order domg(G,B)\operatorname{dom_g}(G,B)7 and either choice of first player domg(G,B)\operatorname{dom_g}(G,B)8. The same paper also gives the bounds

domg(G,B)\operatorname{dom_g}(G,B)9

and

G=(V,E)G=(V,E)0

where G=(V,E)G=(V,E)1 is the domination number (English et al., 13 Mar 2026).

The lower-bound proof adapts probabilistic partition methods and Maker-Breaker games, specifically invoking Erdős–Selfridge-type thresholds through a hypergraph reduction in which a part size of G=(V,E)G=(V,E)2 is sufficient for the argument (English et al., 13 Mar 2026). The same work shows that the G=(V,E)G=(V,E)3 estimate is tight up to the logarithmic factor: for every G=(V,E)G=(V,E)4, there exists a graph G=(V,E)G=(V,E)5 with G=(V,E)G=(V,E)6 and G=(V,E)G=(V,E)7, and there exists a graph G=(V,E)G=(V,E)8 with G=(V,E)G=(V,E)9 but DVD\subseteq V0 (English et al., 13 Mar 2026). These constructions demonstrate that neither large minimum degree nor large classical domatic number forces a large game domatic number.

4. Exact values for standard graph classes

Hartnell and Rall determined exact game domatic numbers for several basic families (Hartnell et al., 14 Aug 2025).

Graph class DVD\subseteq V1 DVD\subseteq V2
Tree DVD\subseteq V3 of order at least DVD\subseteq V4 DVD\subseteq V5 iff DVD\subseteq V6 has a perfect matching; otherwise DVD\subseteq V7 DVD\subseteq V8
Path DVD\subseteq V9 VDV\setminus D0 VDV\setminus D1 if VDV\setminus D2 even; VDV\setminus D3 if VDV\setminus D4 odd
Cycle VDV\setminus D5 VDV\setminus D6 if VDV\setminus D7; VDV\setminus D8 if VDV\setminus D9 DD0 if DD1 or DD2 even; DD3 if DD4 odd
Complete graph DD5 DD6 DD7 if DD8 odd; DD9 if GG0 even
Complete bipartite graph GG1, GG2 GG3 if GG4 even; GG5 otherwise GG6 if GG7 even and GG8 odd; GG9 otherwise

For trees, the classical domatic number remains GG00 for every tree of order at least GG01, but the game parameter is stricter: GG02 holds if and only if the tree has a perfect matching, equivalently in the statement given by Hartnell and Rall, when the order is even and there are no strong support vertices. In contrast, GG03 for all trees (Hartnell et al., 14 Aug 2025).

The same paper also gives exact or sharp game values for additional constructions. For subdivision graphs GG04, if GG05 contains two edge-disjoint cycles sharing a single vertex, or four such cycles in a certain configuration, then GG06. For grid subdivisions, if GG07, then

GG08

(Hartnell et al., 14 Aug 2025).

5. Score variant, subgraphs, and decomposition tools

Later work introduced a score version of the domatic game in which the terminal objective is not merely win or loss. With palette size GG09 and first player GG10, GG11 is the number of colors that induce dominating sets at the end under optimal play, with Alice maximizing and Bob minimizing this value (English et al., 13 Mar 2026).

This variant is used to derive and transfer bounds. If GG12, then

GG13

If GG14, then

GG15

and the bound is tight: there exist graphs for which increasing the palette by one decreases the score by exactly GG16. On the other hand, for sufficiently large GG17,

GG18

(English et al., 13 Mar 2026).

The same paper analyzes graph operations. For edge deletion,

GG19

so deleting an edge cannot increase the domatic game number. In the score game, for any GG20,

GG21

By contrast, vertex deletion is not monotone and can either increase or decrease the domatic game number by large amounts in special cases (English et al., 13 Mar 2026).

For composite constructions, the paper gives technical gluing and union lemmas, named BobGood and AliceGood, that bound domatic game numbers when graphs are joined over small separators. It also identifies disjoint unions of cliques as an infinite family witnessing sharpness of the score-drop phenomenon (English et al., 13 Mar 2026).

6. Move order, palette monotonicity, and open problems

Move order affects the invariant quantitatively. Later work proves that the Alice-first and Bob-first parameters are mutually bounded: GG22 and symmetrically with the roles of GG23 and GG24 reversed. The same work states the conjecture, based on all known examples, that

GG25

and notes that examples exist in both directions (English et al., 13 Mar 2026).

Palette-size monotonicity appears in two distinct forms. Hartnell and Rall posed a vexing question about monotonicity in the number of sets available to Alice (Hartnell et al., 14 Aug 2025). Subsequent work resolves the win/loss version in Bob’s favor: adding more colors does not help Alice. If Bob has a winning strategy with GG26 colors, then he also has a winning strategy with GG27 colors, and therefore if GG28, Alice cannot win for any GG29 (English et al., 13 Mar 2026). An open question remains for the score setting: whether new dominating sets can ever be gained for GG30 (English et al., 13 Mar 2026).

Other open problems recorded in the two papers include improving the lower bound to GG31; determining whether the maximal effect of changing the first player is exactly GG32; understanding the maximal drop in domatic game number under edge or vertex deletion; finding formulas for GG33 and GG34; and obtaining precise or sharp bounds for GG35 and GG36 (Hartnell et al., 14 Aug 2025). The papers also emphasize that the game invariants lack a trivial lower bound in terms of minimum degree alone, since it is possible for GG37 even when GG38 is large (Hartnell et al., 14 Aug 2025).

Taken together, these results place the domatic number game at the intersection of domination theory, positional games, and structural graph decomposition. The exact formulas for classical graph families coexist with extremal constructions showing that the game parameter can be much smaller than the ordinary domatic number, while the score formulation and subgraph lemmas supply a framework for further analysis (Hartnell et al., 14 Aug 2025).

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