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Maker-Breaker Total Domination Number

Updated 7 July 2026
  • Maker-Breaker total domination number is a game-theoretic invariant that measures the fewest moves needed by Dominator to form a total dominating set in a graph.
  • It refines conventional domination concepts by integrating game dynamics, relating classic total domination with a competitive move-count framework.
  • The parameter features sharp universal bounds, explicit realization theorems, and complexity results that clarify strategic outcomes across various graph families.

The Maker-Breaker total domination number is a game-theoretic invariant attached to the Maker-Breaker total domination game on a graph GG. In that game, Dominator and Staller alternately select previously unplayed vertices; Dominator wins if the vertices he has chosen contain a total dominating set of GG, while Staller wins if she isolates a vertex by claiming all of its neighbors. The parameter γMBT(G)\gamma_{\rm MBT}(G) is the minimum number of Dominator’s moves needed to force a win when Dominator starts, and γMBT(G)\gamma'_{\rm MBT}(G) is defined analogously when Staller starts; if Dominator has no winning strategy, the corresponding value is set to \infty (Divakaran et al., 23 Jul 2025).

1. Formal game model and basic terminology

A set DV(G)D\subseteq V(G) is a total dominating set if every vertex of GG has a neighbor in DD, equivalently

vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.

The Maker-Breaker total domination game is played on a graph GG by two players who alternately choose previously unplayed vertices. Dominator’s objective is to build a total dominating set using only his claimed vertices. Staller’s objective is to prevent this by claiming all neighbors of some vertex; when she does so, she isolates that vertex and wins. The literature distinguishes the D-game, in which Dominator starts, from the S-game, in which Staller starts. Before the introduction of the numerical parameters GG0 and GG1, the game was studied through outcome classes: GG2 if Dominator wins regardless of who starts, GG3 if Staller wins regardless of who starts, and GG4 if the first player wins (Gledel et al., 2019).

The numerical parameters refine that outcome classification by measuring the minimum number of Dominator’s moves in a winning strategy. They are therefore defined only conditionally on the existence of such a strategy; otherwise they are assigned the value GG5. This places the Maker-Breaker total domination number in the same general category as fast-winning invariants in positional graph games, but with the total domination constraint rather than ordinary domination (Divakaran et al., 23 Jul 2025).

2. Relation to total domination, Maker-Breaker domination, and other game parameters

The parameter is anchored in three adjacent notions. First, it is constrained by the ordinary total domination number GG6, since every winning set for Dominator in the Maker-Breaker total domination game must itself be a total dominating set. Second, it is related to the Maker-Breaker domination game, where Dominator only needs a dominating set rather than a total dominating set. Third, it should be distinguished from the game total domination number GG7, which belongs to a different game model in which Dominator and Staller alternately choose legal vertices and both players’ moves contribute to a single growing total dominating set (Divakaran et al., 23 Jul 2025).

The 2019 MBTD paper makes the comparison with Maker-Breaker domination explicit: if Staller wins the Maker-Breaker domination game on GG8, then Staller also wins the Maker-Breaker total domination game on GG9; equivalently, if Dominator wins the Maker-Breaker total domination game on γMBT(G)\gamma_{\rm MBT}(G)0, then Dominator also wins the Maker-Breaker domination game on γMBT(G)\gamma_{\rm MBT}(G)1. In this precise sense, the total-domination version is stronger for Staller and harder for Dominator (Gledel et al., 2019).

The contrast with γMBT(G)\gamma_{\rm MBT}(G)2 is structural rather than merely terminological. In the total domination game, a move is legal only if it strictly increases the set of totally dominated vertices, and γMBT(G)\gamma_{\rm MBT}(G)3 counts the total number of chosen vertices when Dominator starts and both players play optimally. That game is equivalent to a transversal game on the open neighborhood hypergraph γMBT(G)\gamma_{\rm MBT}(G)4. The Maker-Breaker total domination number, by contrast, counts only Dominator’s moves in a disjoint-claim positional game with an explicit Maker-Breaker win condition (Bujtás, 2017).

3. Universal bounds and sharpness

The foundational inequalities established for the new parameters are

γMBT(G)\gamma_{\rm MBT}(G)5

and, in the formulation emphasized in the 2025 paper,

γMBT(G)\gamma_{\rm MBT}(G)6

The first inequality reflects the fact that Dominator’s claimed set at the moment of victory is a total dominating set. The second follows from the observation that a D-game can be viewed as an S-game in which Staller skips her first move, together with the No-Skip Lemma. The same paper proves the universal upper bounds

γMBT(G)\gamma_{\rm MBT}(G)7

whenever the corresponding parameter is finite, and it proves that both bounds are sharp (Divakaran et al., 23 Jul 2025).

Sharpness is demonstrated by explicit connected constructions. For even γMBT(G)\gamma_{\rm MBT}(G)8, one construction takes a path γMBT(G)\gamma_{\rm MBT}(G)9 and attaches a copy of γMBT(G)\gamma'_{\rm MBT}(G)0 to each vertex, yielding a graph γMBT(G)\gamma'_{\rm MBT}(G)1 with

γMBT(G)\gamma'_{\rm MBT}(G)2

For odd γMBT(G)\gamma'_{\rm MBT}(G)3, the first γMBT(G)\gamma'_{\rm MBT}(G)4-attachment is replaced by a special “twin γMBT(G)\gamma'_{\rm MBT}(G)5” gadget, producing a graph γMBT(G)\gamma'_{\rm MBT}(G)6 with γMBT(G)\gamma'_{\rm MBT}(G)7. Analogous parity-sensitive constructions establish sharpness for the Staller-start bound as well, using γMBT(G)\gamma'_{\rm MBT}(G)8 in the even case and a modified graph γMBT(G)\gamma'_{\rm MBT}(G)9 in the odd case (Divakaran et al., 23 Jul 2025).

The same paper also exhibits connected graphs for which the game-theoretic and classical invariants coincide. In particular, it gives connected graphs satisfying

\infty0

The underlying constructions are built from a clique \infty1, together with \infty2 copies of \infty3, and one or two additional vertices arranged so that Dominator can realize the required total dominating pattern in exactly \infty4 moves (Divakaran et al., 23 Jul 2025).

4. Realization theorems and separation phenomena

A central contribution of the 2025 paper is a set of realization theorems showing that the Maker-Breaker total domination numbers can be prescribed largely independently of the corresponding Maker-Breaker domination numbers. For every pair of integers \infty5 with \infty6, there exists a connected graph \infty7 such that

\infty8

Likewise, there exists a connected graph \infty9 such that

DV(G)D\subseteq V(G)0

and there exists a connected graph DV(G)D\subseteq V(G)1 such that

DV(G)D\subseteq V(G)2

These are exact existence results, not asymptotic statements (Divakaran et al., 23 Jul 2025).

The constructions are explicit and use families of triangles together with a small number of specially connected vertices denoted DV(G)D\subseteq V(G)3, DV(G)D\subseteq V(G)4, and DV(G)D\subseteq V(G)5. For DV(G)D\subseteq V(G)6 and DV(G)D\subseteq V(G)7, the graphs DV(G)D\subseteq V(G)8 are built from either DV(G)D\subseteq V(G)9 triangles when GG0, or from GG1 triangles when GG2, together with two special vertices GG3. For the Staller-start realization GG4, GG5, the graphs GG6 use three special vertices GG7. For the mixed realization GG8, GG9, the graphs DD0 are built from DD1 triangles and two special vertices DD2 (Divakaran et al., 23 Jul 2025).

These realization theorems imply that the gap between ordinary Maker-Breaker domination parameters and total-domination Maker-Breaker parameters can be made arbitrarily large, even on connected graphs. They also show that the D-game and S-game total domination numbers are not rigidly coupled beyond the inequality DD3. The paper summarizes this by stating that the MBTD parameters are highly flexible and can be independently tuned over all feasible integer pairs (Divakaran et al., 23 Jul 2025).

5. Outcome classifications and graph families relevant to finiteness

Because DD4 and DD5 are finite only when Dominator has an appropriate winning strategy, outcome classifications from the earlier MBTD literature determine large domains where these parameters are finite or infinite. The 2019 paper gives a complete classification on cycles: DD6 It also proves that for DD7, the game on the grid DD8 is DD9 if both vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.0 and vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.1 are even, and vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.2 otherwise; for vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.3 and vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.4, the prism-type graph vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.5 is vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.6. Cacti are classified by a structural theorem: a cactus with at least two blocks is vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.7 exactly when its vertex set can be partitioned into vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.8-sets each inducing a vV(G),N(v)D.\forall v\in V(G),\quad N(v)\cap D\neq \emptyset.9; it is GG0 exactly when iterative removal of end-blocks GG1 yields an GG2-star cactus; otherwise it is GG3. For trees, the corollary is especially sharp: the MBTD game is GG4 if GG5 with GG6, and GG7 otherwise. The same paper also proves that there are infinitely many connected cubic graphs in which Staller wins and that no minimum degree condition is sufficient to guarantee that Dominator wins when Staller starts (Gledel et al., 2019).

The 2020 study of connected cubic graphs refines this picture within the cubic setting. If a connected cubic graph on GG8 vertices contains a diamond-factor, then it belongs to GG9. If it contains a triangle-factor, then it is in GG00 only for GG01, and otherwise it is in GG02. For every GG03, the generalized Petersen graph GG04 lies in GG05, whereas every cubic bipartite graph lies in GG06. For connected cubic graphs with a claw-factor, the classification depends on the number GG07 of vertex-disjoint claws: GG08 implies GG09, while GG10 implies GG11 (Forcan et al., 2020).

Combined with the convention that GG12 when Dominator has no winning strategy, these outcome results delimit many graph classes on which the Maker-Breaker total domination number is finite and many on which it is forced to be infinite. This suggests that structural winner classification remains a prerequisite for systematic computation of GG13 outside specially controlled families.

6. Hypergraph interpretation, complexity, and placement in the literature

The Maker-Breaker total domination game admits a direct hypergraph interpretation. Given a graph GG14, one considers the hypergraph GG15 with vertex set GG16 and hyperedges

GG17

that is, the family of open neighborhoods. In this formulation, Maker corresponds to Staller and Breaker to Dominator. Staller wins by fully claiming one hyperedge GG18, which is exactly the event of isolating GG19, while Dominator wins by preventing every such event. The same 2019 paper proves that deciding the outcome of the MBTD game is PSPACE-complete on split graphs and, by a modified reduction, also PSPACE-complete on bipartite graphs (Gledel et al., 2019).

This open-neighborhood hypergraph viewpoint is closely aligned with the hypergraph formulation of the total domination game. For an isolate-free graph GG20, the total domination game is equivalent to the transversal game on the open neighborhood hypergraph GG21, with

GG22

The shared use of open neighborhoods is conceptually important: both theories encode total domination through the same neighborhood system, but they impose different adversarial objectives and measure different quantities. In GG23, the quantity of interest is the total number of played vertices under legal-move dynamics; in GG24, it is the minimum number of Dominator’s moves in a Maker-Breaker win (Bujtás, 2017).

The broader complexity and parameterized-complexity program has, so far, been developed for the ordinary Maker-Breaker domination game rather than its total-domination variant. The 2026 paper on parameterized complexity explicitly states that it is not about total domination and does not define a Maker-Breaker total domination number, although it develops hypergraph, move-count, and module-reduction methods that are conceptually close to what a total-domination extension would require (Bagan et al., 13 Jan 2026). A plausible implication is that a full algorithmic theory of GG25 remains less developed than the corresponding theory for ordinary Maker-Breaker domination.

In this sense, the Maker-Breaker total domination number occupies a precise position within the modern theory of domination-type games. It refines the 2019 winner-class framework for the MBTD game by introducing move-count invariants; it is bounded below by the classical total domination number and constrained by start-player asymmetry; it differs fundamentally from the game total domination number; and it already supports sharp universal bounds, coincidence constructions, and complete pair-realization theorems (Divakaran et al., 23 Jul 2025).

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