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A Linear-Time Algorithm for the Unbiased Claw Game on Graphs with Maximum Degree 4

Published 15 Oct 2026 in cs.DM | (2610.21878v1)

Abstract: We study the unbiased Maker-Breaker K1,3K_{1,3}-game, the unbiased claw game, played on the edge set of a general graph GG. In this game, Maker and Breaker alternatingly claim edges of GG, and Maker wins if his claimed edges contain a claw once no more edges are available. Graphs with maximum degree at least 5 are Maker's win. A graph GG is claw-connected if the hypergraph modeling the unbiased claw game played on GG is connected. We characterize Maker's win in the unbiased claw game on every claw-connected graph whose maximum degree is different from 3. Our main structural result is a complete characterization of Maker's win for claw-connected graphs with exactly one vertex of degree 4. The analysis is based on the fact that vertices of degree 4 act as forcing structures. Our characterization results in a linear-time algorithm for the unbiased claw game on claw-connected graphs with maximum degree different from 3. We also obtain a linear-time decomposition algorithm reducing the game on general graphs to a collection of pairwise edge-disjoint claw-connected subgraphs of maximum degree exactly 3, thereby isolating the only remaining case. This decomposition yields an O(∣V(G)∣<sup>3)\mathcal{O}(|V(G)|<sup>3)-time algorithm for the unbiased claw game on general graphs, improving on the O(∣V(G)∣<sup>7)\mathcal{O}(|V(G)|<sup>7)-time algorithm implied by the work of Galliot, Gravier and Sivignon (arXiv 2026). For a lower bound on the decision complexity, we prove that any agent deciding the game in the adjacency-array model makes at least Ω(∣V(G)∣)Ω(|V(G)|) queries in the worst case, indicating the optimality of our linear-time algorithm.

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