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Linear Bandits under Exact Sliding-Window Constraints

Published 6 Oct 2026 in cs.LG | (2610.08745v1)

Abstract: We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set. In the offline setting, where the reward function is known, we show that convexity and cyclic-shift invariance make a stationary solution optimal when w∣Tw\mid T and within an additive O(w)O(w) gap otherwise. In the online setting, we show that geometric structure alone is insufficient for learning, and sublinear regret can be impossible. We introduce a transition diameter ττ that quantifies feasible reachability and develop a rare-switching OFUL algorithm with regret O~(dT+τd+w)\widetilde{O}(d\sqrt{T}+τd+w) against the offline-optimal feasible trajectory. Finally, we remove cyclic invariance and consider general sliding-window constraints, where optimal behavior may be non-stationary. We represent recent action history as the state of a finite-memory control problem and introduce a history-state diameter DD that measures feasible communication between viable histories. Combining optimistic remaining-horizon planning with rare policy updates, we obtain a regret bound of O~(dT+dD+w)\widetilde{O}(d\sqrt{T}+dD+w). We evaluate our approach on real-world and synthetic benchmarks, showing that it maintains exact feasibility while achieving reward and regret comparable to baselines with substantially fewer policy updates.

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