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Real-time Rendering of Pre-integrated Neural Emitters

Published 5 Oct 2026 in cs.GR | (2610.06762v1)

Abstract: Direct illumination from non-trivial emitters with occluding housing, high-polygon emissive meshes, spatially varying emission, or deformable assemblies is a persistent bottleneck in real-time rendering. Current real-time solutions either rely on simplified analytical representations or fall back to runtime sampling. Analytical methods are restricted to simple emitter geometry, pure sampling-based estimators need high sampling budgets to be noise-free, and proxy representations still require runtime integration over outgoing radiance around the emitter. We present Neural Emission Fields (NEF), a representation that eliminates runtime integration by precomputing the illumination in the volume around the emitter. This neural field is parameterized by position, normal, view direction, and material parameters. Using a two-headed diffuse/glossy architecture, it yields noise-free unoccluded direct illumination from a single network evaluation per shading point. Because training is performed in the emitter's local frame, a trained NEF acts as a portable lighting asset reusable across scenes under rigid transforms. Internal interreflections, self-occlusion, spatially varying emission, and deformations are absorbed into the learned representation at zero additional runtime cost.

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