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One Global Beam Across Many GPUs: High-Throughput Beam Search at Billion-Record Frontier Scale

Published 5 Oct 2026 in cs.DC | (2610.06718v1)

Abstract: Beam search repeatedly makes many children, removes duplicates, and keeps the best BB. We show how many GPUs can perform these steps as one search even when the retained set does not fit on one device. States and candidates stay on the GPUs; the CPU receives only small control and ancestry records. We prove that an abstract distributed pipeline returns the monolithic reduced-key top-BB for the same complete candidates, integer scores, Hash128 equivalence, and a fully specified physical-layout tie order, provided that its implementation performs one global reduction per key and race-free routing. A static audit of the historical one-T4 pin leaves cross-buffer uniqueness unresolved and identifies a separate multi-rank scatter risk; neither is a reproduced failure, and other revisions inherit neither defects nor correctness without comparison. On eight H200 GPUs, a Cube4 run completed saturated depth 8 at Beff=2,900,361,216B_{\rm eff}=2{,}900{,}361{,}216 in $931.266$ s: 69,608,669,18469{,}608{,}669{,}184 nominal parent--generator pairs, or a derived $74.746$ million pairs/s. The puzzle remained unsolved and depth 9 was stopped at user request. A separate two-T4 Megaminx run measured $30.274$ million logical children/s at Beff=82,837,504B_{\rm eff}=82{,}837{,}504. Those tasks and hardware differ, so they do not establish strong scaling. Separately, on one eight-RTX-3060 host, fixed-count eight-GPU speedup was $7.487$ under a common execution profile and $5.605$ under selected stable profiles; weak actual-work throughput gain was $6.113$ and $7.295$. These profile-sensitive ratios use each series' own one-GPU baseline.

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