Papers
Topics
Authors
Recent
Search
2000 character limit reached

OrigaMIG: MIG-Aware VM Placement with a Neighborhood-Restricted BILP and Live Migration

Published 5 Oct 2026 in cs.DC | (2610.06646v1)

Abstract: The extensive use of GPUs in cloud computing, accelerated by the spread of LLM services, and the growing need for multitenancy have driven the development of innovative solutions for efficient GPU resource management. Multi-Instance GPU (MIG) technology from NVIDIA enables shared GPU usage in cloud data centers by providing isolated instances, which are offered as MIG-backed virtual GPUs (vGPUs). However, MIG placement rules often lead to fragmentation and suboptimal resource allocation. In this work, we formally model the MIG-aware virtual machine (VM) placement as a binary integer linear programming (BILP) problem aimed at maximizing request acceptance, consolidating resources, and reducing migration overhead. Building upon this formulation, we propose OrigaMIG, a MIG-aware placement optimizer. OrigaMIG places each arriving request at once with a lightweight greedy rule and calls the solver only when a request cannot be placed or the GPUs of a class become fragmented. Each call solves the BILP on a small neighborhood of physical machines (PMs), keeps the rest of the data center fixed, and executes the solution as live migrations. We compare OrigaMIG with the default placement and with two state-of-the-art MIG-aware policies in simulation, across six loads, eleven variants of the workload and the hardware, and data centers of up to 4096 PMs. On 256 A100 and A30 GPUs in 128 PMs, OrigaMIG keeps fewer PMs active than the stronger policy in 29 of 30 paired runs while migrating 29% to 49% fewer VMs, and it uses the least energy per admitted GPU-hour at every load. Against the default placement, it keeps up to 12.5% fewer PMs active and admits up to 7.8 percentage points more of the requested GPU memory. On small data centers, it stays within 4.1% of the optimal number of active PMs.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Tweets

Sign up for free to view the 1 tweet with 0 likes about this paper.