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Robust PAC Learning of Concurrent Stochastic Games

Published 3 Sep 2026 in cs.LG, cs.GT, cs.LO, and cs.MA | (2609.04189v1)

Abstract: We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven L<sup>1L<sup>1 confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal ε\varepsilon-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence: the framework either returns an ε\varepsilon-approximate NE whose social-welfare value is ε\varepsilon-close to optimal, or provides a sound certificate that no exact NE exists. Under a minimum reachability condition $p_{\mathrm{reach}}&gt;0$ over relevant state-action pairs, the algorithm terminates after a polynomial number of trajectory samples, with sample complexity O~(Rmax<sup>2</sup>H<sup>4</sup>S<sup>2</sup>A/(preachε<sup>2)</sup>)\widetilde{O}\left( {R_{\max}<sup>2</sup> H<sup>4</sup> |S|<sup>2</sup> |A| / (p_{\mathrm{reach}} \varepsilon<sup>2)}</sup> \right). Empirical results on benchmark CSGs demonstrate near-optimal performance, correct handling of equilibrium (non-)existence, and sample complexity consistent with theory.

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