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The Data Problem in Software Vulnerability Analysis: Artifacts, Quality, and Consumption

Published 1 Sep 2026 in cs.SE | (2609.01503v1)

Abstract: Learning- and LLM-based software vulnerability analysis is only as trustworthy as the data it is trained and evaluated on, yet that data is rarely examined as a first-class object. We investigate the data behind vulnerability analysis through a dataset-centric taxonomy that separates what an artifact is (code, metadata, patches, tests/PoCs, reasoning, traces), how good it is (realism, label evidence, scale, diversity, leakage, availability), and what it is used for. From a systematically assembled corpus of 1522 papers covering 2016-2026 plus foundational earlier work we deep-code a tiered set of 111 anchor papers, backing every affirmative rubric-graded value with a verbatim span, and we report, per attribute, both how much it has been studied and how well datasets achieve it. The results trace an evidence ladder: executable artifacts are the only major type where 15 of the 24 datasets are both graded real-world and carry labels that received an independent check, while code-sample datasets-the largest category in both the auto-tagged corpus and the anchor set-are the least realistic: 20 of the 41 draw their vulnerabilities from authentic projects or CVEs, but only 3 keep the sample at the unit the code is deployed in, and only 2 do both-though these are coarse component tests, and just one code-sample dataset meets the codebook's stricter full-context real-world grade. Among these, leakage goes unaddressed by 49 of the 90 datasets where it applies, more than a quarter say nothing about availability, reasoning data has arrived only recently and is mostly model-generated, and primary trace corpora remain limited to three datasets, the total after a corpus-wide screen and a full-text check of every candidate it surfaced, with further datasets releasing traces secondarily behind benchmarks and harnesses.

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