Papers
Topics
Authors
Recent
Search
2000 character limit reached

Fast and Parallel High-Rate STAR Architecture for Megaquop Quantum Simulation

Published 23 Jun 2026 in quant-ph | (2606.25011v1)

Abstract: Fault-tolerant quantum simulation is approaching a phase where encoding overhead, logical Clifford operations, magic-state preparation, and rotation synthesis must be optimized together for efficient implementation. Space-Time efficient Analog Rotation (STAR) architectures reduce two of these costs by preparing small-angle rotation magic states directly, and the transversal STAR variant further lowers the Clifford overhead. Existing concrete implementations, however, largely inherit the low O(1/d<sup>2)O(1/d<sup>2) encoding rate of the surface code, while high-rate codes have not yet been integrated into comparably explicit architectures. Here, we introduce a high-rate STAR architecture for local lattice Hamiltonian simulation based on a symmetry-driven co-design of the algorithm, QEC code, and neutral-atom hardware. Translation symmetries of the target lattice determine the choice of bicycle chain codes, a tunable family of self-dual bivariate bicycle codes that natively implement Clifford gates required for lattice simulation. Disjoint logical representatives allow STAR injections to be performed in parallel on all kk logical qubits in a code block, amortizing resource state preparation and enabling practical post-selection rates. On neutral-atom platform, the same translation symmetry compiles the key logical operations into low-depth, hardware-native acousto-optic-deflector shifts. End-to-end estimates show that an 8×88 \times 8 transverse-field Ising simulation to T<sup></sup>8(zJ)<sup>1T<sup>*</sup> \approx 8 (zJ)<sup>{-1} requires $2240$ physical qubits and 200\sim 200 s per shot, a 5.5×\sim 5.5\times space reduction relative to a surface code STAR baseline at comparable speed; for Fermi-Hubbard dynamics to T<sup></sup>4(zt)<sup>1T<sup>*</sup> \approx 4 (zt)<sup>{-1}, the corresponding estimates are 6300\sim 6300 physical qubits and 200\sim 200 s per shot. These results provide a concrete route toward early fault-tolerant quantum simulation with high-rate codes.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.