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Mean-Payoff-Parity and Lifting Strategies from MDPs to 2-Player Stochastic Games

Published 17 Jun 2026 in cs.GT | (2606.19324v1)

Abstract: We consider the strategy complexity (i.e., memory and randomization) of optimal strategies in turn-based 2-player zero-sum stochastic games. Results in [Gimbert,Kelmendi:2023] show how to lift optimal memoryless strategies for shift-invariant inverse-submixing objectives from MDPs to 2-player stochastic games with an exponential increase in the number of memory modes. We show the corresponding lower bound, i.e., the extra exponential memory is required in general, even for randomized strategies. Moreover, we solve the strategy complexity of the well-studied mean-payoff-parity objective in 2-player stochastic games. This objective is also shift-invariant inverse-submixing, but easier than the worst case for this class. In MDPs, Maximizer has optimal memoryless randomized strategies, while optimal deterministic strategies require exponential memory. However, in stochastic games, optimal randomized strategies require, at least and at most, linear memory (equal to the number of even colors). Finally, we show that a different construction for lifting memoryless (resp. finite-memory) deterministic strategies from MDPs (resp. 1-player games) to 2-player games cannot be generalized even to memoryless randomized strategies. We construct a shift-invariant objective where Max and Min each have optimal memoryless randomized strategies in all MDPs, but optimal (randomized) Max strategies still require infinite memory in deterministic 2-player games.

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