Papers
Topics
Authors
Recent
Search
2000 character limit reached

Fewer, Better Frames: A Compute-Normalized Proof of Concept for Coherence-First World-Model Rendering with Model-Guided FSR4 Frame Generation

Published 11 May 2026 in cs.GR | (2606.02586v1)

Abstract: World models are often evaluated by native frame cadence, but higher nominal frame rate can trade away long-horizon scene stability. This article reports an independent proof of concept implemented using Overworld's Waypoint-1.5 family and WorldEngine runtime on a Windows fallback stack with ONNX Runtime + DirectML and an FSR4 DX12 bridge. The tested coherence-first branch generates higher-context anchor frames at a 15 FPS presentation-timeline cadence and reconstructs presentation to 30 FPS using latent-delta motion guidance and synthesized depth. It is compared against a lower-context cadence-first baseline that generates about 30 FPS natively under the same seed, route, control script, target presentation duration, and local time-scaling regime. Across forest, sword, desert, and snow scenes, the coherence-first branch preserves path geometry, object identity, large silhouettes, and depth layering longer, while the baseline degrades earlier into brightness drift and geometric distortion. Lightweight temporal metrics and paired videos support the visual comparison, with LPIPS favoring the coherence-first branch across all tested scenes. Here compute-normalized means approximately matched same-GPU, same-timescale operating points, not exact FLOP parity or measured realtime throughput. A separate heavier sword-scene probe suggests local non-monotonicity: more context and denoising did not automatically improve quality. These results support coherence-first allocation as a practical proof-of-concept strategy under limited inference budget, not as a finished realtime renderer.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.

Tweets

Sign up for free to view the 1 tweet with 2 likes about this paper.