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Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning

Published 24 Apr 2026 in cs.LG and cs.AI | (2604.22229v1)

Abstract: One-step offline RL actors are attractive because they avoid backpropagating through long iterative samplers and keep inference cheap, but they still have to improve under a critic without drifting away from actions that the dataset can support. In recent one-step extraction pipelines, a strong iterative teacher provides one target action for each latent draw, and the same student output is asked to do both jobs: move toward higher Q and stay near that paired endpoint. If those two directions disagree, the loss resolves them as a compromise on that same sample, even when a nearby better action remains locally supported by the data. We propose DROL, a latent-conditioned one-step actor trained with top-1 dynamic routing. For each state, the actor samples $K$ candidate actions from a bounded latent prior, assigns each dataset action to its nearest candidate, and updates only that winner with Behavior Cloning and critic guidance. Because the routing is recomputed from the current candidate geometry, ownership of a supported region can shift across candidates over the course of learning. This gives a one-step actor room to make local improvements that pointwise extraction struggles to capture, while retaining single-pass inference at test time. On OGBench and D4RL, DROL is competitive with the one-step FQL baseline, improving many OGBench task groups while remaining strong on both AntMaze and Adroit. Project page: https://muzhancun.github.io/preprints/DROL.

Summary

  • The paper introduces DROL, a dynamic routing mechanism that decouples pointwise latent-to-action correspondence to preserve multimodal support in offline RL.
  • The methodology uses a top-1 winner routing strategy that localizes behavior cloning updates, enabling candidate specialization and reducing global averaging bias.
  • Empirical results on OGBench and D4RL benchmarks demonstrate that DROL achieves competitive performance with efficient one-step inference and improved task adaptability.

Dynamic Routing for One-Step Actors in Multimodal Offline Reinforcement Learning

Problem Formulation and Motivation

Offline reinforcement learning (RL) in the multimodal setting requires optimizing a policy under a strict support constraint: policy actions should remain within the local action neighborhoods supported by an offline dataset. Traditional one-step actors, especially in multimodal or complex generative settings (e.g., OGBench), are typically distilled from stronger iterative teachers under a pointwise correspondence constraint, as exemplified by Flow Q-Learning (FQL). This approach enforces that for each sampled latent, the student output must compromise between maximizing the critic and staying near a specific teacher-generated action—a suboptimal strategy when the data support is inherently multimodal and local ownership of the support should be flexible.

Methodology: Dynamic Routing for Offline RL (DROL)

DROL introduces a top-1 dynamic routing mechanism for one-step actors, explicitly designed to decouple pointwise latent-to-action correspondence in favor of support preservation. For each state, KK candidate actions are sampled from a bounded latent prior. During training, each dataset action is routed to its nearest candidate, and only that winner receives the actor update via behavior cloning (BC) and critic improvement. Crucially, this routing is computed based on the current set geometry, allowing ownership of local support regions to transfer across candidates as learning progresses.

This mechanism is visualized in the following schematic: Figure 1

Figure 1: Under pointwise extraction (left), every improvement and reconstruction is assigned to the same sampled output, enforcing rigid correspondence. DROL (right) dynamically routes each dataset action to its nearest candidate, allowing flexible ownership and specialization within the support.

DROL's update only affects the routed winner per offline state-action pair, making BC a local rather than global constraint. At test time, the actor operates with a single latent sample—retaining the computational efficiency of one-step extraction.

Mechanism Analysis

The DROL framework induces a Voronoi partition of the action space for each state, with each candidate action responsible for the local support region closest to it: Figure 2

Figure 2: The candidate set initially spreads to cover support (left), followed by responsibility reassignment (center), and stabilization (right) as the actor and critic evolve.

This routing mechanism localizes the BC loss and enables candidates to specialize, alleviating the collapse towards a global mean. Theoretical analyses, including dispatch models on separated support intervals, rigorously demonstrate that routed winner-only updates avoid the reductive averaging present in global BC and foster local specialization.

A formal comparison of pointwise vs.~routed objectives reveals that persistent tethers in the former induce undesirable bias toward initial targets, even when a better local improvement exists. DROL's winner-only routing dynamically reassigns responsibility, permitting a candidate to move toward a higher-Q action while other candidates inherit responsibility for previous support regions as the partition adapts.

Results: Empirical Validation and Tradeoffs

DROL is evaluated on OGBench and D4RL benchmarks. Results establish that a straightforward one-step actor with DROL routing matches or surpasses FQL in numerous multimodal domains, despite the latter's heavier iterative inference and pointwise correspondence constraints: Figure 3

Figure 3

Figure 3: Training performance and runtime demonstrate that increasing the routing budget KK enhances candidate diversity and reduces BC loss, with negligible inference overhead compared to FQL.

The candidate set does not collapse with growing KK; instead, candidates diversify, quantizing the support neighborhood more finely. The BC reconstruction loss monotonically decreases with KK, supporting the geometric interpretation advanced in the theoretical analysis.

Sensitivity analyses show that task families with highly multimodal support (e.g., antmaze-giant) gain substantially from increased KK, while simpler families may saturate with smaller candidate sets: Figure 4

Figure 4: Representative KK-sweeps highlight that larger candidate sets improve performance in multimodal domains, but optimal KK is task-dependent.

Theoretical Implications

DROL reframes regularization in policy extraction: rather than enforcing sample-wise latent-to-action consistency, it leverages set-level nearest-neighbor matching to preserve local support. This transition from correspondence preservation to support preservation aligns more faithfully with the underlying geometry of the multimodal data distribution, as evidenced both by theoretical dispatch models and practical benchmark gains.

Practical and Future Directions

Practically, DROL maintains single-pass inference, incurring additional complexity only in the form of batch-able candidate set evaluations during training. The runtime remains comparable to other one-step architectures while matching or exceeding iterative baselines in several challenging settings. However, it introduces hyperparameters such as the routing budget KK and relies on Euclidean distances and hard winner-takes-all routing.

Potential extensions include:

  • Adaptive or learned routing metrics in place of hard Euclidean distance.
  • Dynamic candidate set sizing, possibly using softer responsibility allocation.
  • Further geometric regularization schemes operating at the region level.

These directions aim to address limitations around fixed KK, rigidity of current routing, and to more accurately balance BC and Q-improvement.

Conclusion

DROL establishes that pointwise actor-teacher correspondence is not essential in one-step offline RL extraction on multimodal benchmarks. Dynamic support-based routing enables one-step actors to match or surpass the effectiveness of iterative and multi-step methods in key domains, without sacrificing inference efficiency. This geometric perspective on actor extraction opens several avenues for more flexible, support-aware policy learning in offline RL.

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