Papers
Topics
Authors
Recent
Search
2000 character limit reached

Incidence Constraints in Hypergraph Partitioning on GPU

Published 15 Apr 2026 in cs.DC | (2604.14411v1)

Abstract: Hypergraph partitioning is a pervasive NP-hard problem, and accelerating its computation on GPU can both slice time-to-solution and raise quality of results. In this work, we implement a multi-level hypergraph partitioning algorithm on GPU targeting a specific set of problem constraints: bounded per-partition size and distinct inbound hyperedges. Manipulating hypergraphs requires long orders of nested iterations, and enforcing these constraints introduces further set operations amidst them. Hence, we design algorithms around our problem's specifics, materializing the hypergraph's incidence structure in memory and exploiting set sparsity. Our results show competitive speedups as high as 940x and 2-26% better results in connectivity over a sequential multi-level partitioner.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.