Papers
Topics
Authors
Recent
Search
2000 character limit reached

3D-Layout-R1: Structured Reasoning for Language-Instructed Spatial Editing

Published 23 Mar 2026 in cs.CV and cs.AI | (2603.22279v1)

Abstract: LLMs and Vision LLMs (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a Structured Reasoning framework that performs text-conditioned spatial layout editing via scene-graph reasoning. Given an input scene graph and a natural-language instruction, the model reasons over the graph to generate an updated scene graph that satisfies the text condition while maintaining spatial coherence. By explicitly guiding the reasoning process through structured relational representations, our approach improves both interpretability and control over spatial relationships. We evaluate our method on a new text-guided layout editing benchmark encompassing sorting, spatial alignment, and room-editing tasks. Our training paradigm yields an average 15% improvement in IoU and 25% reduction in center-distance error compared to Chain of Thought Fine-tuning (CoT-SFT) and vanilla GRPO baselines. Compared to SOTA zero-shot LLMs, our best models achieve up to 20% higher mIoU, demonstrating markedly improved spatial precision.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.

Tweets

Sign up for free to view the 1 tweet with 0 likes about this paper.