Papers
Topics
Authors
Recent
Search
2000 character limit reached

4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video

Published 23 Mar 2026 in cs.CV | (2603.21618v1)

Abstract: We introduce 4DGS360, a diffusion-free framework for 360${\circ}$ dynamic object reconstruction from casual monocular video. Existing methods often fail to reconstruct consistent 360${\circ}$ geometry, as their heavy reliance on 2D-native priors causes initial points to overfit to visible surface in each training view. 4DGS360 addresses this challenge through a advanced 3D-native initialization that mitigates the geometric ambiguity of occluded regions. Our proposed 3D tracker, AnchorTAP3D, produces reinforced 3D point trajectories by leveraging confident 2D track points as anchors, suppressing drift and providing reliable initialization that preserves geometry in occluded regions. This initialization, combined with optimization, yields coherent 360${\circ}$ 4D reconstructions. We further present iPhone360, a new benchmark where test cameras are placed up to 135${\circ}$ apart from training views, enabling 360${\circ}$ evaluation that existing datasets cannot provide. Experiments show that 4DGS360 achieves state-of-the-art performance on the iPhone360, iPhone, and DAVIS datasets, both qualitatively and quantitatively.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.