Papers
Topics
Authors
Recent
Search
2000 character limit reached

SCOPE: Skeleton Graph-Based Computation-Efficient Framework for Autonomous UAV Exploration

Published 26 Feb 2026 in cs.RO | (2602.22707v1)

Abstract: Autonomous exploration in unknown environments is key for mobile robots, helping them perceive, map, and make decisions in complex areas. However, current methods often rely on frequent global optimization, suffering from high computational latency and trajectory oscillation, especially on resource-constrained edge devices. To address these limitations, we propose SCOPE, a novel framework that incrementally constructs a real-time skeletal graph and introduces Implicit Unknown Region Analysis for efficient spatial reasoning. The planning layer adopts a hierarchical on-demand strategy: the Proximal Planner generates smooth, high-frequency local trajectories, while the Region-Sequence Planner is activated only when necessary to optimize global visitation order. Comparative evaluations in simulation demonstrate that SCOPE achieves competitive exploration performance comparable to state-of-the-art global planners, while reducing computational cost by an average of 86.9%. Real-world experiments further validate the system's robustness and low latency in practical scenarios.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.