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Descent-Guided Policy Gradient for Scalable Cooperative Multi-Agent Learning

Published 23 Feb 2026 in cs.MA, cs.AI, and cs.LG | (2602.20078v1)

Abstract: Scaling cooperative multi-agent reinforcement learning (MARL) is fundamentally limited by cross-agent noise: when agents share a common reward, the actions of all $N$ agents jointly determine each agent's learning signal, so cross-agent noise grows with $N$. In the policy gradient setting, per-agent gradient estimate variance scales as $Θ(N)$, yielding sample complexity $\mathcal{O}(N/ε)$. We observe that many domains -- cloud computing, transportation, power systems -- have differentiable analytical models that prescribe efficient system states. In this work, we propose Descent-Guided Policy Gradient (DG-PG), a framework that constructs noise-free per-agent guidance gradients from these analytical models, decoupling each agent's gradient from the actions of all others. We prove that DG-PG reduces gradient variance from $Θ(N)$ to $\mathcal{O}(1)$, preserves the equilibria of the cooperative game, and achieves agent-independent sample complexity $\mathcal{O}(1/ε)$. On a heterogeneous cloud scheduling task with up to 200 agents, DG-PG converges within 10 episodes at every tested scale -- from $N=5$ to $N=200$ -- directly confirming the predicted scale-invariant complexity, while MAPPO and IPPO fail to converge under identical architectures.

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