Papers
Topics
Authors
Recent
Search
2000 character limit reached

i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting

Published 19 Feb 2026 in cs.LG | (2602.17117v1)

Abstract: Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically rely on explicit, step-wise updates, which are sensitive to step time and suffer from rapid accuracy degradation under complicated scenarios, such as high-stiffness materials or quasi-static movement. To address this, we introduce i-PhysGaussian, a framework that couples 3D Gaussian Splatting (3DGS) with an implicit Material Point Method (MPM) integrator. Unlike explicit methods, our solution obtains an end-of-step state by minimizing a momentum-balance residual through implicit Newton-type optimization with a GMRES solver. This formulation significantly reduces time-step sensitivity and ensures physical consistency. Our results demonstrate that i-PhysGaussian maintains stability at up to 20x larger time steps than explicit baselines, preserving structural coherence and smooth motion even in complex dynamic transitions.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.