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Optimally building spanning graphs in semirandom graph processes

Published 30 Sep 2025 in math.CO and math.PR | (2509.26028v1)

Abstract: The semirandom graph process constructs a graph GG in a series of rounds, starting with the empty graph on nn vertices. In each round, a player is offered a vertex vv chosen uniformly at random, and chooses an edge on vv to add to GG. The player's aim is to make GG satisfy some property as quickly as possible. Our interest is in the property that GG contain a given nn-vertex graph HH with maximum degree Δ\Delta. In 2021, Ben-Eliezer, Gishboliner, Hefetz and Krivelevich showed that there is a semirandom strategy that achieves this, with probability tending to 1 as nn tends to infinity, in (1+oΔ(1))3Δn2(1 + o_\Delta(1)) \frac{3 \Delta n}{2} rounds, where oΔ(1)o_\Delta(1) is a function that tends to $0$ as Δ\Delta tends to infinity. We improve this to (1+oΔ(1))Δn2(1 + o_\Delta(1)) \frac{\Delta n}{2}, which can be seen to be asymptotically optimal in Δ\Delta. We show the same result for a variant of the semirandom graph process, namely the semirandom tree process introduced by Burova and Lichev, where in each round the player is offered the edge set of a uniformly chosen tree on nn vertices, and chooses one edge to keep.

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