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Simplicity Lies in the Eye of the Beholder: A Strategic Perspective on Controllers in Reactive Synthesis

Published 4 Sep 2025 in cs.LO, cs.AI, cs.FL, and math.PR | (2509.04129v1)

Abstract: In the game-theoretic approach to controller synthesis, we model the interaction between a system to be controlled and its environment as a game between these entities, and we seek an appropriate (e.g., winning or optimal) strategy for the system. This strategy then serves as a formal blueprint for a real-world controller. A common belief is that simple (e.g., using limited memory) strategies are better: corresponding controllers are easier to conceive and understand, and cheaper to produce and maintain. This invited contribution focuses on the complexity of strategies in a variety of synthesis contexts. We discuss recent results concerning memory and randomness, and take a brief look at what lies beyond our traditional notions of complexity for strategies.

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