Papers
Topics
Authors
Recent
2000 character limit reached

Contrastive Representations for Temporal Reasoning (2508.13113v1)

Published 18 Aug 2025 in cs.LG and cs.AI

Abstract: In classical AI, perception relies on learning state-based representations, while planning, which can be thought of as temporal reasoning over action sequences, is typically achieved through search. We study whether such reasoning can instead emerge from representations that capture both perceptual and temporal structure. We show that standard temporal contrastive learning, despite its popularity, often fails to capture temporal structure due to its reliance on spurious features. To address this, we introduce Combinatorial Representations for Temporal Reasoning (CRTR), a method that uses a negative sampling scheme to provably remove these spurious features and facilitate temporal reasoning. CRTR achieves strong results on domains with complex temporal structure, such as Sokoban and Rubik's Cube. In particular, for the Rubik's Cube, CRTR learns representations that generalize across all initial states and allow it to solve the puzzle using fewer search steps than BestFS, though with longer solutions. To our knowledge, this is the first method that efficiently solves arbitrary Cube states using only learned representations, without relying on an external search algorithm.

Summary

  • The paper introduces CRTR, which uses in-trajectory negative sampling to capture temporal structures and mitigate reliance on traditional search algorithms.
  • It employs a novel contrastive loss that optimizes conditional mutual information, effectively aligning latent representations with true temporal distances.
  • Experimental results show that CRTR achieves higher success rates in tasks like Sokoban and Rubik’s Cube while reducing computational search requirements.

Contrastive Representations for Temporal Reasoning

Introduction

The paper "Contrastive Representations for Temporal Reasoning" (2508.13113) introduces a method for learning representations from data that capture both perceptual and temporal structures required for efficient reasoning in combinatorial environments. The authors propose a novel approach, termed Contrastive Representations for Temporal Reasoning (CRTR), which addresses the limitations of standard contrastive learning techniques that often rely on spurious features. This work is distinguished by its aim to reduce the dependency on traditional search algorithms like Best First Search (BestFS) by providing representations that inherently capture the temporal dynamics of the problem.

Motivation and Problem Definition

In classical AI, effective planning is achieved through search, however, search algorithms like A* and BestFS are computationally expensive and not well-suited for tasks requiring structured combinatorial reasoning. This paper posits whether representations that jointly capture perceptual and temporal structures can obviate the need for search. Traditional contrastive learning (CL) methods fail in combinatorial tasks because they often overfit to static features, rather than capturing essential temporal dynamics.

The proposed methodology involves constructing representations by employing a novel negative sampling strategy—within-trajectory negatives—preventing reliance on static features such as wall patterns or visual cues often present in puzzles like Sokoban. The theoretical foundation for CRTR is based on optimizing the conditional mutual information (MI), ensuring that the learned representations discard unimportant contextual information while maintaining the temporal structure central to decision-making processes.

Implementation and Methodology

CRTR employs a unique sampling strategy for training: state pairs from within the same trajectory serve as negatives, compelling the model to focus on distinguishing temporally distant states. This is implemented via a straightforward algorithmic change to existing contrastive frameworks, as illustrated in the provided pseudocode (Algorithm 1).

The training involves:

  • Sampling state pairs from trajectories.
  • Introducing temporal distinctions by sampling multiple positive pairs per trajectory.
  • Computing a contrastive loss that balances between maximizing state temporal closeness and context irrelevance.

The method leverages a neural encoder to formulate a critic function that estimates similarity in a latent space and uses this to drive the contrastive objective.

Experimental Results

CRTR was evaluated across a range of combinatorial environments including Sokoban, Rubik’s Cube, and others. Key metrics such as Spearman's rank correlation were used to gauge the alignment of representation space distance with the actual temporal distance across trajectories. The results evident in Figures 1 and 14 show that CRTR outperforms standard contrastive and supervised baselines in correctly capturing temporal dynamics and improving planning efficiency.

  • Success rates were consistently higher with CRTR across different combinatorial tasks.
  • The representations did not require extensive search, maintaining high accuracy in solving tasks using less computation.
  • NOTABLY, in Rubik's Cube, CRTR learned representations capable of achieving similar performance to BestFS but with reduced reliance on search.

Theoretical Implications

This approach provides a novel perspective on the interplay between representation learning and temporal reasoning, demonstrating that metric learning frameworks like CRTR can effectively capture complex problem dynamics. The use of conditional mutual information optimization ensures the representations are robust to irrelevant context while emphasizing crucial temporal transitions—a result with potential applications in areas such as robotic assembly and chemical synthesis.

Conclusion

The CRTR method innovatively addresses the shortcomings of traditional contrastive learning techniques in capturing temporal structures by introducing in-trajectory negatives. This research demonstrates the potential to reduce the reliance on search algorithms in combinatorial reasoning tasks. The insights found here may extend beyond the evaluated environments, offering new avenues for representation learning in broader AI applications where temporal reasoning is essential. Future work may explore the adaptability of this approach to environments with stochastic dynamics, seeking to further bridge the gap between representation learning and efficient decision-making.

Slide Deck Streamline Icon: https://streamlinehq.com

Whiteboard

Ai Generate Text Spark Streamline Icon: https://streamlinehq.com

Explain it Like I'm 14

Overview

This paper asks a simple but powerful question: can a computer learn a way of “seeing” puzzles so that it can plan what to do without doing a lot of trial-and-error search? The authors propose a new learning method, called CRTR (Contrastive Representations for Temporal Reasoning), that helps an AI focus on what changes over time in a puzzle (the steps of progress), instead of getting distracted by things that stay the same (like the background layout). They show this makes planning much easier in tricky, step-by-step puzzles such as Sokoban and the Rubik’s Cube.

What questions did the paper ask?

  • Can we learn compact “maps” (representations) of puzzle states that capture how to move toward the goal over time?
  • Why do popular learning methods sometimes fail on puzzles, and can we fix that?
  • If we learn good representations, do we still need heavy search, or can we often solve puzzles with little or no search?

How did they try to solve it? (Methods in simple terms)

Here’s the idea in everyday language:

  • A “representation” is like a compressed map of a puzzle state—numbers that tell the AI what matters.
  • “Temporal reasoning” means understanding the order of steps: which states are closer to the goal and which are farther.
  • “Contrastive learning” is like showing the AI pairs of pictures and saying, “These two belong together” (positive pair) and “These two don’t” (negative pair), so it learns what makes states similar or different.

The problem with standard contrastive learning

In many puzzles, each level has a constant “context,” like the fixed walls in a Sokoban maze or the background of a scene. Standard contrastive learning often learns to tell states apart by memorizing this context. That’s a shortcut: it helps separate examples in training, but it doesn’t teach the AI how the puzzle actually evolves over time (which is what you need for planning). The result: the AI groups states by the maze’s wallpaper instead of by “how close they are to solving the puzzle.”

The CRTR idea

CRTR changes how the training pairs are picked to force the AI to pay attention to time, not wallpaper.

  • Instead of only comparing states from different episodes/levels, CRTR also compares states from the same episode but far apart in time.
  • Analogy: imagine reading the same story and being asked to tell apart an early page and a late page—even though the page border (context) looks the same, the plot (temporal progress) is different. To succeed, you must focus on what changed in the story, not the static decorations.
  • This “in-trajectory negatives” trick removes the usefulness of static context as a shortcut. The model learns embeddings (representations) that reflect how states progress toward the goal.

Technically, this corresponds to training on negatives that share the same context, which pushes the model to ignore context and capture temporal structure. You don’t need to know which pixels are “context” ahead of time—the sampling scheme makes the model figure it out.

Training and evaluation

  • The method is trained on recorded sequences of puzzle-solving steps (they don’t need to be perfect solutions).
  • The learned representation defines a distance: states closer to the goal should be closer in this learned space.
  • Planning uses this distance in two ways:
    • Without search: greedily pick the next move that leads to a neighbor state closer to the goal.
    • With simple search (Best-First Search): expand the most promising states using the learned distance as a guide.

They tested CRTR on five challenging puzzles:

  • Sokoban (push boxes to targets in a maze),
  • Rubik’s Cube,
  • 15-puzzle (sliding tiles),
  • Lights Out (toggle lights to all off),
  • Digit Jumper (grid jumps constrained by numbers).

What did they find? (Main results)

  • CRTR learns representations that line up with time-to-goal. States that are a similar number of steps from the goal cluster together, even across different levels. Standard methods cluster by background/context instead, which is less useful for planning.
  • CRTR often solves puzzles with less search. In four out of five tasks, the greedy “no-search” planner (just stepping toward the nearest state in the learned space) solves nearly all test cases within a move budget.
  • On the Rubik’s Cube:
    • The learned representation alone (no search) solved all scrambles within the allowed move budget (about hundreds of moves, not optimal, but consistent).
    • When using a simple search, CRTR needed fewer expansions than a strong baseline search (BestFS), though its final solutions were longer in terms of moves.
    • This is, to the authors’ knowledge, the first time arbitrary Cube states are efficiently solved using only learned representations, without relying on an external search algorithm.
  • Across Sokoban, Rubik’s Cube, N-Puzzle, Lights Out, and Digit Jumper, CRTR matched or beat strong baselines (including supervised methods and a known search+learning system) on success rate within a fixed search budget.

Why this matters:

  • If your representation captures temporal structure, planning becomes a lot easier—sometimes you barely need search at all.
  • It shows a path toward faster, simpler solvers that learn from data without hand-crafted heuristics.

Why it matters and what could come next

This work suggests that a big chunk of “reasoning” can be done by learning the right representation of states—one that encodes progress toward the goal and ignores distracting background details. That could:

  • Reduce or even remove the need for heavy search in many problems.
  • Make AI planning faster and more reliable, especially in large, complex state spaces.
  • Open the door to applying similar ideas in other structured tasks, like designing chemical reactions or robot assembly, where understanding “what changes over time” is crucial.

In short, CRTR teaches models to track the story of a puzzle—not just remember the wallpaper—and that makes a major difference when you need to plan your next move.

Dice Question Streamline Icon: https://streamlinehq.com

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

X Twitter Logo Streamline Icon: https://streamlinehq.com

Tweets

Sign up for free to view the 7 tweets with 801 likes about this paper.

Youtube Logo Streamline Icon: https://streamlinehq.com

alphaXiv