Papers
Topics
Authors
Recent
2000 character limit reached

Touch-Augmented Gaussian Splatting for Enhanced 3D Scene Reconstruction (2508.07717v1)

Published 11 Aug 2025 in eess.SP

Abstract: This paper presents a multimodal framework that integrates touch signals (contact points and surface normals) into 3D Gaussian Splatting (3DGS). Our approach enhances scene reconstruction, particularly under challenging conditions like low lighting, limited camera viewpoints, and occlusions. Different from the visual-only method, the proposed approach incorporates spatially selective touch measurements to refine both the geometry and appearance of the 3D Gaussian representation. To guide the touch exploration, we introduce a two-stage sampling scheme that initially probes sparse regions and then concentrates on high-uncertainty boundaries identified from the reconstructed mesh. A geometric loss is proposed to ensure surface smoothness, resulting in improved geometry. Experimental results across diverse scenarios show consistent improvements in geometric accuracy. In the most challenging case with severe occlusion, the Chamfer Distance is reduced by over 15x, demonstrating the effectiveness of integrating touch cues into 3D Gaussian Splatting. Furthermore, our approach maintains a fully online pipeline, underscoring its feasibility in visually degraded environments.

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Lightbulb Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.