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Sparse Navigable Graphs for Nearest Neighbor Search: Algorithms and Hardness

Published 18 Jul 2025 in cs.DS | (2507.14060v1)

Abstract: We initiate the study of approximation algorithms and computational barriers for constructing sparse $\alpha$-navigable graphs [IX23, DGM+24], a core primitive underlying recent advances in graph-based nearest neighbor search. Given an $n$-point dataset $P$ with an associated metric $\mathsf{d}$ and a parameter $\alpha \geq 1$, the goal is to efficiently build the sparsest graph $G=(P, E)$ that is $\alpha$-navigable: for every distinct $s, t \in P$, there exists an edge $(s, u) \in E$ with $\mathsf{d}(u, t) < \mathsf{d}(s, t)/\alpha$. We consider two natural sparsity objectives: minimizing the maximum out-degree and minimizing the total size. We first show a strong negative result: the slow-preprocessing version of DiskANN (analyzed in [IX23] for low-doubling metrics) can yield solutions whose sparsity is $\widetilde{\Omega}(n)$ times larger than optimal, even on Euclidean instances. We then show a tight approximation-preserving equivalence between the Sparsest Navigable Graph problem and the classic Set Cover problem, obtaining an $O(n3)$-time $(\ln n + 1)$-approximation algorithm, as well as establishing NP-hardness of achieving an $o(\ln n)$-approximation. Building on this equivalence, we develop faster $O(\ln n)$-approximation algorithms. The first runs in $\widetilde{O}(n \cdot \mathrm{OPT})$ time and is thus much faster when the optimal solution is sparse. The second, based on fast matrix multiplication, is a bicriteria algorithm that computes an $O(\ln n)$-approximation to the sparsest $2\alpha$-navigable graph, running in $\widetilde{O}(n{\omega})$ time. Finally, we complement our upper bounds with a query complexity lower bound, showing that any $o(n)$-approximation requires examining $\Omega(n2)$ distances. This result shows that in the regime where $\mathrm{OPT} = \widetilde{O}(n)$, our $\widetilde{O}(n \cdot \mathrm{OPT})$-time algorithm is essentially best possible.

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