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D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos (2507.05859v1)

Published 8 Jul 2025 in cs.CV and cs.MM

Abstract: Free-viewpoint video (FVV) enables immersive 3D experiences, but efficient compression of dynamic 3D representations remains a major challenge. Recent advances in 3D Gaussian Splatting (3DGS) and its dynamic extensions have enabled high-fidelity scene modeling. However, existing methods often couple scene reconstruction with optimization-dependent coding, which limits generalizability. This paper presents Feedforward Compression of Dynamic Gaussian Splatting (D-FCGS), a novel feedforward framework for compressing temporally correlated Gaussian point cloud sequences. Our approach introduces a Group-of-Frames (GoF) structure with I-P frame coding, where inter-frame motions are extracted via sparse control points. The resulting motion tensors are compressed in a feedforward manner using a dual prior-aware entropy model that combines hyperprior and spatial-temporal priors for accurate rate estimation. For reconstruction, we perform control-point-guided motion compensation and employ a refinement network to enhance view-consistent fidelity. Trained on multi-view video-derived Gaussian frames, D-FCGS generalizes across scenes without per-scene optimization. Experiments show that it matches the rate-distortion performance of optimization-based methods, achieving over 40 times compression in under 2 seconds while preserving visual quality across viewpoints. This work advances feedforward compression for dynamic 3DGS, paving the way for scalable FVV transmission and storage in immersive applications.

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