Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
133 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
46 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Best Agent Identification for General Game Playing (2507.00451v1)

Published 1 Jul 2025 in cs.LG, cs.AI, cs.DS, cs.IT, math.IT, and stat.ML

Abstract: We present an efficient and generalised procedure to accurately identify the best performing algorithm for each sub-task in a multi-problem domain. Our approach treats this as a set of best arm identification problems for multi-armed bandits, where each bandit corresponds to a specific task and each arm corresponds to a specific algorithm or agent. We propose an optimistic selection process based on the Wilson score interval (Optimistic-WS) that ranks each arm across all bandits in terms of their potential regret reduction. We evaluate the performance of Optimistic-WS on two of the most popular general game domains, the General Video Game AI (GVGAI) framework and the Ludii general game playing system, with the goal of identifying the highest performing agent for each game within a limited number of trials. Compared to previous best arm identification algorithms for multi-armed bandits, our results demonstrate a substantial performance improvement in terms of average simple regret. This novel approach can be used to significantly improve the quality and accuracy of agent evaluation procedures for general game frameworks, as well as other multi-task domains with high algorithm runtimes.

Summary

We haven't generated a summary for this paper yet.

X Twitter Logo Streamline Icon: https://streamlinehq.com