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A Hyperlogic for Strategies in Stochastic Games (Extended Version)

Published 20 Jun 2025 in cs.LO | (2506.16775v1)

Abstract: We propose a probabilistic hyperlogic called HyperSt<sup>2<sup>2 that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt<sup>2<sup>2 is the first hyperlogic for stochastic games. HyperSt<sup>2<sup>2 can relate probabilities of several independent executions of strategies in a stochastic game. For example, in HyperSt<sup>2<sup>2 it is natural to formalize optimality, i.e., to express that some strategy is better than all other strategies, or to express the existence of Nash equilibria. We investigate the expressivity of HyperSt<sup>2<sup>2 by comparing it to existing logics for stochastic games, as well as existing hyperlogics. Though the model-checking problem for HyperSt<sup>2<sup>2 is in general undecidable, we show that it becomes decidable for bounded memory and is in EXPTIME and PSPACE-hard over memoryless deterministic strategies, and we identify a fragment for which the model-checking problem is PSPACE-complete.

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