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Free Lunch for User Experience: Crowdsourcing Agents for Scalable User Studies

Published 29 May 2025 in cs.HC | (2505.22981v1)

Abstract: We demonstrate the potential of anthropomorphized language agents to generate budget-friendly, moderate-fidelity, yet sufficiently insightful user experiences at scale, supporting fast, early-stage prototyping. We explore this through the case of prototyping LLM-driven non-player characters (NPCs). We present Agentic H-CI, a framework that mirrors traditional user research processes-surveying, screening, experiencing, and collecting feedback and insights-with simulated agents. Using this approach, we easily construct a team of 240 player agents with a balanced range of player types and personality traits, at extremely low cost (\$0.28/player) and minimal time commitment (6.9 minutes/player). Content analysis shows that agent-based players behave in ways aligned with their simulated backgrounds, achieving 82.5\% alignment with designated profiles. From their interactions, we distill 11 user insights and 6 design implications to guide further development. To evaluate practical value, we conduct parallel user studies with human participants recruited locally and via crowdsourcing. Ratings from three professional game developers show that the agentic player team offers a Pareto-optimal and well-balanced trade-off across fidelity, cost, time efficiency, and insight helpfulness.

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